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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2022-01-22
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-21
Remove TRANSFORM built in from fog shaders
clayjohn
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
Add translation links to shader errors
Yuri Roubinsky
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-18
Merge pull request #56893 from Chaosus/shader_unify_vardecl
Yuri Roubinsky
2022-01-18
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-17
Fix volumetric fog memory leak on resize
clayjohn
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
Fix invalid read when using LightOccluder2D
Haoyu Qiu
2022-01-16
Merge pull request #56309 from Calinou/remove-pvrtc-support
Rémi Verschelde
2022-01-15
Remove mistakenly added push constant from SSR
clayjohn
2022-01-15
Refactor size expression parsing for arrays in the shaders
Yuri Roubinsky
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
Fix shader crashing when declaring matrix or array varyings
Yuri Roubinsky
2022-01-13
Fix various typos
luz paz
2022-01-13
Fix completion for global constants in shaders
Yuri Roubinsky
2022-01-13
Add completion for shader_type
Yuri Roubinsky
2022-01-13
Prevent redefinition of main functions in shader
Yuri Roubinsky
2022-01-12
Fix cannot use gaussian blur error
clayjohn
2022-01-12
Merge pull request #56169 from dkaste/fix-clip-rects
Rémi Verschelde
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
Merge pull request #55656 from clayjohn/GLSL3-compiler
Rémi Verschelde
2022-01-12
Merge pull request #56696 from AnilBK/use-init-lists
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-11
Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule
Rémi Verschelde
2022-01-10
Merge pull request #56627 from Chaosus/shader_better_limit_warning
Rémi Verschelde
2022-01-09
Fix canvas items being drawn outside clip rects
Darren Kaste
2022-01-08
Enhances a shader uniform limit warning
Yuri Roubinsky
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-06
Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...
JFonS
2022-01-05
Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
Rémi Verschelde
2022-01-05
Merge pull request #56278 from GanidhuAbey/dof_msaa_bug
Rémi Verschelde
2022-01-05
Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
Merge pull request #56486 from Chaosus/shader_fix_render_mode
Yuri Roubinsky
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
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