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AgeCommit message (Expand)Author
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Allow using vertex-stage varying in both `fragment` and `light` Yuri Roubinsky
2021-07-22Allow using vertex varying in custom functions under any circumstancesYuri Roubinsky
2021-07-21Forbid varyings from assigning in custom functions to prevent crashesYuri Roubinsky
2021-07-21Merge pull request #50489 from Chaosus/shader_varyingRémi Verschelde
2021-07-20Merge pull request #50537 from Calinou/improve-shader-error-output-2Rémi Verschelde
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-19Merge pull request #50566 from reduz/optimize-stringname-usageRémi Verschelde
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-18Optimize StringName usagereduz
2021-07-17Add error marking to the shader error console outputHugo Locurcio
2021-07-15Fixes to forward mobilereduz
2021-07-15Prevent error if varying assigned but not used (push warning instead)Yuri Roubinsky
2021-07-15Merge pull request #49996 from Chaosus/shader_localvar_warningRémi Verschelde
2021-07-15Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_formatJuan Linietsky
2021-07-14Removes lines about window size from the console outputYuri Roubinsky
2021-07-14Check if there are new docs missing on CIYuri Sizov
2021-07-13Use 32bit instead of 64bit 3D render buffer on mobileBastiaan Olij
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-12Merge pull request #50194 from BastiaanOlij/fix_multiple_reflection_probesRémi Verschelde
2021-07-12Explicit error message when setting active a Viewport that is already active.TaskManagerCZ
2021-07-11Implement Specialization Constantsreduz
2021-07-10Merge pull request #48622 from Geometror/reimplement-disableable-vsyncHugo Locurcio
2021-07-07Fix material invalidation on reimport.reduz
2021-07-07Fix threaded update for texturesreduz
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
2021-07-07Fix Command Queue Crashreduz
2021-07-06Unify material parameter updatereduz
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
2021-07-06Fix indexing of multiple reflection probesBastiaan Olij
2021-07-05Fix Subsurface Scatteringreduz
2021-07-05Fix transparency sortingDaniel Doran
2021-07-04Merge pull request #50137 from reduz/fix-boot-splashRémi Verschelde
2021-07-04Merge pull request #50138 from Calinou/debug-overdraw-lower-opacityRémi Verschelde
2021-07-04Merge pull request #50144 from reduz/fix-ssrRémi Verschelde
2021-07-03Fix SSRreduz
2021-07-03Fix SDFGIreduz
2021-07-04Decrease opacity of the overdraw debug draw modeHugo Locurcio
2021-07-03Fix Boot Splashreduz
2021-07-03Fix render debug modes.reduz
2021-07-03Fix Render Inforeduz
2021-07-03Properly override virtual functions in render_scene_render_rd and subclassesBastiaan Olij
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Fix surface from array creationreduz
2021-07-01Merge pull request #50040 from reduz/fix-renderingserver-bindingsRémi Verschelde
2021-07-01Clean up RenderingServer and its bindingsreduz