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Godot with FMOD integration
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Author
2021-03-11
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
Renamed one more Forward render struct and fixed typo
Bastiaan Olij
2021-03-11
Moving RendererStorageRD *storage to protected, no sense duplicating it in fo...
Bastiaan Olij
2021-03-10
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
2021-03-08
Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup
Rémi Verschelde
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-03-04
Fix canvas renderer line width
Alex Hirsch
2021-03-04
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-03-02
Merge pull request #46594 from asheraryam/fix-clip-content-master
Rémi Verschelde
2021-03-02
Fix rounding error in Clip Content
asheraryam
2021-03-01
Merge pull request #46046 from BastiaanOlij/cleanup_gi
Rémi Verschelde
2021-03-01
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
Rémi Verschelde
2021-03-01
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
Yuri Roubinsky
2021-02-28
Added missing returns on error scenarios
Ev1lbl0w
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij
2021-02-21
Prevents shader crash if two struct with the same name are declared
Yuri Roubinsky
2021-02-21
Prevents shader crash if passing invalid struct to the return statement
Yuri Roubinsky
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-18
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
Clay John
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-02-17
Fix math error in blend shape application tolerance
Kayomn
2021-02-12
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Accomodate blend shape ranges of -1 to +1
Kayomn
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-07
Invert spotlight angle attenuation
jfons
2021-02-07
Merge pull request #45786 from reduz/fix-sdfgi-radeon
Rémi Verschelde
2021-02-07
Fixed a SDFGI reflections bug in Radeon
reduz
2021-02-07
Fix volumetric fog for SpotLights
jfons
2021-02-06
Fix SDFGI bug after previous optimization.
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Fix mismatched define in scene_forward.glsl for POSITION override
Lyuma
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
Fixes to get Godot running again on Intel IGP
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-01
Don't use trashy max_decals value to prevent crashes
Rafał Mikrut
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-26
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
Implement shadow meshes
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
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