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AgeCommit message (Expand)Author
2023-02-17Merge pull request #73195 from timothyqiu/weblate-commentsRémi Verschelde
2023-02-16Fix sampling bug when SSAO is using half sizeclayjohn
2023-02-14Merge pull request #73263 from clayjohn/render_priorityRémi Verschelde
2023-02-13Notify mesh surface when render_priority changesclayjohn
2023-02-13Merge pull request #69001 from dzil123/fix_rendering_checksRémi Verschelde
2023-02-13Merge pull request #73240 from myaaaaaaaaa/worker-hRémi Verschelde
2023-02-13Move some worker_thread_pool.h includes out of header filesmyaaaaaaaaa
2023-02-13Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffersRémi Verschelde
2023-02-13Improvements and fixes based on Weblate commentsHaoyu Qiu
2023-02-11Merge pull request #73060 from clayjohn/screen_texture-sizeRémi Verschelde
2023-02-10Avoid inserting screen_texture compatibility code when using textureSizeclayjohn
2023-02-10Do clear request before reading from render target when using CANVAS_BGclayjohn
2023-02-10Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_optionRémi Verschelde
2023-02-10Add render buffer support to screen space effectsBastiaan Olij
2023-02-10Fix crash in editor when setting `SubViewport.size` to zeroMarkus Sauermann
2023-02-09Improve some editor strings for localizationHaoyu Qiu
2023-02-08Mark fma function as high end so it isn't used with the gl_compatibility rend...clayjohn
2023-02-07Some code simplificationsMarkus Sauermann
2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-03Fix MultiMesh visible_instance_count being ignored after the first frameRicardo Buring
2023-02-03Merge pull request #72631 from rburing/custom_aabb_update_dependencyRémi Verschelde
2023-02-03Merge pull request #72589 from BastiaanOlij/add_layer_slice_supportRémi Verschelde
2023-02-03Add layer slice support to render device and render buffersBastiaan Olij
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
2023-02-02Merge pull request #72494 from Chaosus/shader_fix_const_initRémi Verschelde
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Fix shader failure when using non-const initializer on a constantYuri Rubinsky
2023-02-01Merge pull request #63829 from clayjohn/VULKAN-disable-multiviewRémi Verschelde
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
2023-02-01Merge pull request #72464 from clayjohn/RD-skeleton-crashRémi Verschelde
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
2023-02-01Expose EYE_OFFSET to gdshader codeBastiaan Olij
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl
2023-01-31Check if Skeleton exists before reading when calculating blend shapesclayjohn
2023-01-31Merge pull request #72404 from clayjohn/RD-sky-crashRémi Verschelde
2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde
2023-01-31Merge pull request #72343 from clayjohn/editor-canvas-bgRémi Verschelde
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
2023-01-30Remove viewport_set_disable_environment in favor of viewport_set_environment_...clayjohn
2023-01-30Fix various crashes relating to low roughness_layersclayjohn
2023-01-30Merge pull request #72031 from reduz/change-high-quality-texture-importRémi Verschelde
2023-01-30Merge pull request #72393 from clayjohn/GLES3-normal-roughness-errorRémi Verschelde
2023-01-30Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probesRémi Verschelde
2023-01-30Add a shader error when trying to using hint_normal_roughness_texture in the ...clayjohn
2023-01-30Refactor high quality texture importJuan Linietsky
2023-01-30Fix SSAO/SSIl being applied to reflection probesBastiaan Olij
2023-01-29Merge pull request #72214 from clayjohn/Skeleton2D-pivotRémi Verschelde
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn