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AgeCommit message (Expand)Author
2020-07-28Fixed next_pass materials not being drawnBrian Semrau
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-23Fixes RenderingServer crashes reported by #39951Juan Linietsky
2020-07-22Refactor light clusteringJuan Linietsky
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-17Fix spelling of a var, a struct, and message outputAndy Maloney
2020-07-14Fix some incorrect conversions which lead to crash in shadersYuri Roubinsky
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
2020-07-11Add incremental update mode to skyclayjohn
2020-07-10Enables 'fma' for GLES2Yuri Roubinsky
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-01Merge pull request #40016 from akien-mga/environment-code-cleanupRémi Verschelde
2020-07-01Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-07-01Added const qualifier support for function arguments in shadersYuri Roubinsky
2020-06-29Fix missing DEFVAL in RenderingDevice.storage_buffer_createIgnacio Etcheverry
2020-06-28Slight occlusion improvements.Juan Linietsky
2020-06-27Merge pull request #39869 from Chaosus/shader_fix_returnRémi Verschelde
2020-06-27Prevents usage of return in main shader functionsYuri Roubinsky
2020-06-27Fixes recently introduced shader leaksqarmin
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-25Fix few places in shaders where const passing still incorrectYuri Roubinsky
2020-06-19Implemented global const array to shadersYuri Roubinsky
2020-06-06Minor fix on GLSL shader parserjfons
2020-06-03Fix shader's length() function parsing in expressionsYuri Roubinsky
2020-06-03Remove 32-bit String hex_to_int methodAaron Franke
2020-06-02Light2D shadow mask construction fixlawnjelly
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-12Fixes memory leak with lightmap part 2qarmin
2020-05-11Fix memory leak with light mapsqarmin
2020-05-10New lightmapperJuan Linietsky
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-08Turn the anisotropic filtering setting into an enumHugo Locurcio
2020-05-07Merge pull request #38226 from Calinou/increase-camera3d-fovRémi Verschelde
2020-05-01Calculate sun diameter even when not using shadowsclayjohn
2020-05-01Increase the default Camera3D field of view to 75Hugo Locurcio
2020-04-30Merge pull request #38337 from RandomShaper/time_rollbackRémi Verschelde
2020-04-30Improve shader time roll overPedro J. Estébanez