Age | Commit message (Expand) | Author |
2021-03-31 | As GLSLang seems to be all or nothing, added our own defines | Bastiaan Olij |
2021-03-26 | Obtain supported Vulkan API | Bastiaan Olij |
2021-03-18 | Changed SCsub for shaders to find shaders automatically and create dependenci... | Bastiaan Olij |
2021-03-17 | Added validation when assigning heightfield_resolution (Fix #46281) | Ignacio Abal |
2021-03-13 | fix issue vulkan crash on open shader materials | sboronczyk |
2021-03-11 | Removed time duplicate from ForwardClustered. Just use the variable from its ... | Bastiaan Olij |
2021-03-11 | Combine init_gi and init_sdfgi into a single init | Bastiaan Olij |
2021-03-11 | Renamed one more Forward render struct and fixed typo | Bastiaan Olij |
2021-03-11 | Moving RendererStorageRD *storage to protected, no sense duplicating it in fo... | Bastiaan Olij |
2021-03-10 | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so... | Bastiaan Olij |
2021-03-08 | Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup | Rémi Verschelde |
2021-03-05 | Fix negative VRAM values | Ev1lbl0w |
2021-03-04 | Fix canvas renderer line width | Alex Hirsch |
2021-03-04 | Renamed SDGIShader to SDFGIShader and moved a bunch of things to private | Bastiaan Olij |
2021-03-02 | Merge pull request #46594 from asheraryam/fix-clip-content-master | Rémi Verschelde |
2021-03-02 | Fix rounding error in Clip Content | asheraryam |
2021-03-01 | Merge pull request #46046 from BastiaanOlij/cleanup_gi | Rémi Verschelde |
2021-03-01 | Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret | Rémi Verschelde |
2021-03-01 | Fix parsing hexadecimal (lowercase `e`,`f`) in shaders | Yuri Roubinsky |
2021-02-28 | Added missing returns on error scenarios | Ev1lbl0w |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |
2021-02-21 | Prevents shader crash if two struct with the same name are declared | Yuri Roubinsky |
2021-02-21 | Prevents shader crash if passing invalid struct to the return statement | Yuri Roubinsky |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde |
2021-02-18 | Merge pull request #45326 from clayjohn/VULKAN-ign-shadows | Clay John |
2021-02-18 | Merge pull request #45617 from RandomShaper/modernize_atomics | Rémi Verschelde |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-17 | Fix math error in blend shape application tolerance | Kayomn |
2021-02-12 | Merge pull request #45859 from Kayomn/master | Rémi Verschelde |
2021-02-11 | Allow passing varying from fragment to light shader function | Yuri Roubinsky |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-07 | Invert spotlight angle attenuation | jfons |
2021-02-07 | Merge pull request #45786 from reduz/fix-sdfgi-radeon | Rémi Verschelde |
2021-02-07 | Fixed a SDFGI reflections bug in Radeon | reduz |
2021-02-07 | Fix volumetric fog for SpotLights | jfons |
2021-02-06 | Fix SDFGI bug after previous optimization. | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Fix mismatched define in scene_forward.glsl for POSITION override | Lyuma |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-02-05 | Fixes to get Godot running again on Intel IGP | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-02-01 | Don't use trashy max_decals value to prevent crashes | Rafał Mikrut |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke |
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde |