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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-12
Make shader compiler again after roughness limiter fix
reduz
2021-06-12
Merge pull request #49549 from clayjohn/VULKAN-roughness-limiter
Juan Linietsky
2021-06-12
Fix roughness limiter derivative
clayjohn
2021-06-12
Fix VoxelGI (works again).
reduz
2021-06-12
Merge pull request #49520 from pfertyk/issue-46278-empty-texture-crashes-godot
Rémi Verschelde
2021-06-11
Validate texture in RendererStorageRD::free
Paweł Fertyk
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-10
Merge pull request #49456 from Chaosus/fix_shader_length
Yuri Roubinsky
2021-06-10
Fix `length()` array function usage in shader
Yuri Roubinsky
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-09
Fix shader compilation with render_mode: `specular_phong`
Yuri Roubinsky
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-06
Prevent shader crash when returning array when return type is scalar
Yuri Roubinsky
2021-06-05
Rename GI Classes
reduz
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-01
Move remaining dummy drivers to servers.
Fabio Alessandrelli
2021-05-31
Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-28
[4] Fix canvas rect bound calculation
lawnjelly
2021-05-26
Makes few shader built-ins constant to prevent changing them
Yuri Roubinsky
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Merge pull request #48933 from Chaosus/shader_array_params
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-22
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-20
Fix instance uniform typo
Winston Hartnett
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-19
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-18
Fix typo in shader_language.cpp
Yuri Roubinsky
2021-05-12
Implementing blit shader with versions
Bastiaan Olij
2021-05-12
Merge pull request #48472 from BastiaanOlij/render_state
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-10
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-07
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Rémi Verschelde
2021-05-06
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-05
Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_renderer
Rémi Verschelde
2021-05-04
Remove repeat from forward mobile renderer
Bastiaan Olij
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-04-30
Implement Particle Trails
reduz
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
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