Age | Commit message (Expand) | Author |
2021-09-17 | Merge pull request #52409 from GiantBlargg/position-depth-pre-pass | Rémi Verschelde |
2021-09-13 | Merge pull request #50375 from Paulb23/code_edit_unit_tests | Rémi Verschelde |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde |
2021-09-13 | Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix | Rémi Verschelde |
2021-09-12 | Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material | JFonS |
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma |
2021-09-09 | Merge pull request #52476 from Lauson1ex/master | Juan Linietsky |
2021-09-09 | Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy | Juan Linietsky |
2021-09-09 | Expose Vulkan internal values for access from extensions | Bastiaan Olij |
2021-09-07 | Replace ACES tonemapper with a high quality one | Endri Lauson |
2021-09-07 | Merge pull request #52205 from BastiaanOlij/blit_source_rect | Bastiaan Olij |
2021-09-05 | Fix depth pass for shaders that set POSITION | Daniel Doran |
2021-09-01 | Fix dummy rendering server memory leaks | Paulb23 |
2021-08-31 | Merge pull request #51873 from Chaosus/fix_uniform_error_spam | Clay John |
2021-08-30 | Use the Light3D Indirect Energy property in SDFGI | Hugo Locurcio |
2021-08-29 | Add source rectangle to blit | Bastiaan Olij |
2021-08-27 | Merge pull request #51908 from bruvzg/msdf_fonts2 | K. S. Ernest (iFire) Lee |
2021-08-27 | Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers | Juan Linietsky |
2021-08-27 | Makes FontData importable resource. | bruvzg |
2021-08-27 | Merge pull request #52003 from BastiaanOlij/xr_interface_extension | Bastiaan Olij |
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-08-26 | Merge pull request #50883 from BastiaanOlij/mobile_hdr | Bastiaan Olij |
2021-08-25 | Merge pull request #51821 from Calinou/builtin-shaders-add-comments | JFonS |
2021-08-25 | Remove leftovers of anisotropy in the VoxelGI shader code | Hugo Locurcio |
2021-08-25 | Remove 16× MSAA support due to driver bugs and low performance | Hugo Locurcio |
2021-08-23 | Merge pull request #51971 from aaronfranke/https | Max Hilbrunner |
2021-08-23 | Merge pull request #51947 from AnilBK/redundant-assignments | Michael Alexsander |
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij |
2021-08-23 | Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemap | Bastiaan Olij |
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke |
2021-08-22 | Fixed non-uniform scaling of normals | Duarte David |
2021-08-22 | Fix multiview defines in tonemap shader | Bastiaan Olij |
2021-08-21 | Remove redundant assignments. | Anilforextra |
2021-08-20 | Compute horizon so threshold before transformation | clayjohn |
2021-08-19 | Improvements to SpotLight3D and OmniLight3D's shadows | jfons |
2021-08-19 | Fix incorrect checking of uniform set to prevent error spam (2) | Yuri Roubinsky |
2021-08-18 | Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3 | Rémi Verschelde |
2021-08-18 | Merge pull request #51792 from Chaosus/removed_restart | Rémi Verschelde |
2021-08-18 | More fixes to mobile renderer | reduz |
2021-08-18 | Add comments at the top of each built-in shader to ease debugging | Hugo Locurcio |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-08-17 | Vulkan: Fix CanvasItem::use_parent_material | TechnoPorg |
2021-08-17 | Removed `RESTART` built-in from `start` particle shader function | Yuri Roubinsky |
2021-08-17 | Fix incorrect uniform buffer size for particles | Yuri Roubinsky |
2021-08-16 | Merge pull request #51635 from reduz/further-mobile-optimizations | Juan Linietsky |
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky |
2021-08-16 | Moved disabling bokeh shader variants to before the version_create call | Bastiaan Olij |
2021-08-15 | Fix read from screen and depth texture | Bastiaan Olij |
2021-08-14 | Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster | Rémi Verschelde |