summaryrefslogtreecommitdiff
path: root/servers/rendering
AgeCommit message (Expand)Author
2020-09-13Fixes crash when saving sceneHaoyu Qiu
2020-09-10Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma
2020-09-09Set repeat in all 3 dimensions in 3d texturesclayjohn
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-07Clarify comparison precedence when enabling or disabling back buffer.Marcel Admiraal
2020-09-07Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fix crash regression in the shader function validationYuri Roubinsky
2020-09-05Improve messages in shader function validationYuri Roubinsky
2020-09-05Fixed Some typos.Anilforextra
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-02Fix particles shader to use built-insYuri Roubinsky
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-09-01Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde
2020-09-01Fix typo in SDF jumpflood shaderJFonS
2020-08-31Add high quality glow modeclayjohn
2020-08-29Fix recent glow regressionsclayjohn
2020-08-27rasterizer_rd.cpp: Correct small typoYetizone
2020-08-19Add fog to sky shadersclayjohn
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-01Improve the quick hash function for all GPUsclayjohn
2020-07-28Fixed next_pass materials not being drawnBrian Semrau
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-23Fixes RenderingServer crashes reported by #39951Juan Linietsky
2020-07-22Refactor light clusteringJuan Linietsky
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-17Fix spelling of a var, a struct, and message outputAndy Maloney
2020-07-14Fix some incorrect conversions which lead to crash in shadersYuri Roubinsky
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
2020-07-11Add incremental update mode to skyclayjohn
2020-07-10Enables 'fma' for GLES2Yuri Roubinsky
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-01Merge pull request #40016 from akien-mga/environment-code-cleanupRémi Verschelde
2020-07-01Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-07-01Added const qualifier support for function arguments in shadersYuri Roubinsky
2020-06-29Fix missing DEFVAL in RenderingDevice.storage_buffer_createIgnacio Etcheverry
2020-06-28Slight occlusion improvements.Juan Linietsky
2020-06-27Merge pull request #39869 from Chaosus/shader_fix_returnRémi Verschelde
2020-06-27Prevents usage of return in main shader functionsYuri Roubinsky
2020-06-27Fixes recently introduced shader leaksqarmin
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-25Fix few places in shaders where const passing still incorrectYuri Roubinsky
2020-06-19Implemented global const array to shadersYuri Roubinsky
2020-06-06Minor fix on GLSL shader parserjfons
2020-06-03Fix shader's length() function parsing in expressionsYuri Roubinsky
2020-06-03Remove 32-bit String hex_to_int methodAaron Franke