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Godot with FMOD integration
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Commit message (
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Author
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-14
Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_free
Rémi Verschelde
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-12
Fix typo, call mesh_instance_free not mesh_free
Bastiaan Olij
2022-07-09
Fix dead link in TAA resolve shader comment
Hugo Locurcio
2022-07-08
Account for relative z-indexes when y-sorting
Xentripetal
2022-07-08
Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling
Rémi Verschelde
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
Remove Octree
lawnjelly
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-01
Remove debugging print following GI reorganization
Hugo Locurcio
2022-06-28
Merge pull request #62482 from JFonS/fix_crash_canvas_mode
Rémi Verschelde
2022-06-28
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Rémi Verschelde
2022-06-28
Fix crash in Environment "Canvas" background mode.
JFonS
2022-06-28
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
Rémi Verschelde
2022-06-27
Fixed FSR. Before, it was commiting the
Je06jm
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-27
Rationalize certain cases of texture usage flags
Pedro J. Estébanez
2022-06-26
Fix typo in roughness shaders
Bastiaan Olij
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-23
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
Merge pull request #62286 from JFonS/taa_global_time
Rémi Verschelde
2022-06-22
Merge pull request #62305 from JFonS/taa_molten_mobile_workaround
Rémi Verschelde
2022-06-22
Move TIME to a global shader variable
jfons
2022-06-22
Workaround MoltenVK shader conversion error
JFonS
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-20
Clean up Hash Functions
reduz
2022-06-18
Merge pull request #62106 from BastiaanOlij/eye_offset
Rémi Verschelde
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-15
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-14
Remove GLES2 shader constraints from GLES3
clayjohn
2022-06-13
Tweak Light3D property hints for greater flexibility
Hugo Locurcio
2022-06-10
Prevent defining float constant without number after exponent in shaders
Yuri Rubinsky
2022-06-09
Fix incorrect sky rotation based on camera axis
Yuri Rubinsky
2022-06-09
Fix `TIME` compilation for custom functions in spatial shader
Yuri Rubinsky
2022-06-09
Workaround MoltenVK error found in TAA implementation
jfons
2022-06-08
Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using R...
clayjohn
2022-06-08
Merge pull request #61794 from clayjohn/VULKAN-viewport-size
Rémi Verschelde
2022-06-07
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spa...
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-06-03
Merge pull request #61554 from Chaosus/shader_fix_hints
Rémi Verschelde
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-31
Merge pull request #61572 from clayjohn/ssao-license
Rémi Verschelde
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