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2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Check if Skeleton exists before reading when calculating blend shapes
clayjohn
2023-01-31
Merge pull request #72404 from clayjohn/RD-sky-crash
Rémi Verschelde
2023-01-31
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Rémi Verschelde
2023-01-31
Merge pull request #72343 from clayjohn/editor-canvas-bg
Rémi Verschelde
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-30
Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
Fix various crashes relating to low roughness_layers
clayjohn
2023-01-30
Merge pull request #72031 from reduz/change-high-quality-texture-import
Rémi Verschelde
2023-01-30
Merge pull request #72393 from clayjohn/GLES3-normal-roughness-error
Rémi Verschelde
2023-01-30
Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes
Rémi Verschelde
2023-01-30
Add a shader error when trying to using hint_normal_roughness_texture in the ...
clayjohn
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-30
Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-29
Merge pull request #72214 from clayjohn/Skeleton2D-pivot
Rémi Verschelde
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
Fix several shader preprocessor include issues
bitsawer
2023-01-26
Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-26
Merge pull request #72138 from clayjohn/GL-globals
Rémi Verschelde
2023-01-26
Merge pull request #72109 from Chaosus/shader_derivative
Rémi Verschelde
2023-01-26
Properly append global uniform buffer name in gl_compatibility shaders
clayjohn
2023-01-26
Add derivative functions with precision to shaders
Yuri Rubinsky
2023-01-26
Several shader preprocessor parser fixes and improvements
bitsawer
2023-01-26
Merge pull request #72068 from clayjohn/RD-sky-texture
Rémi Verschelde
2023-01-26
Merge pull request #72078 from bitsawer/fix_optimize_vertices
Rémi Verschelde
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-26
Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particles
Rémi Verschelde
2023-01-26
Fix range loop iteration regressions
bitsawer
2023-01-25
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...
clayjohn
2023-01-25
RenderForwardMobile - add dependency tracker info on geometry create
Henrique Coura
2023-01-25
Fix array of token names in the shader parser
Yuri Rubinsky
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-24
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Rémi Verschelde
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-23
Merge pull request #71939 from clayjohn/RD-texture-format
Rémi Verschelde
2023-01-23
Merge pull request #71694 from clayjohn/VoxelGI-reflection
Rémi Verschelde
2023-01-23
Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
Rémi Verschelde
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-23
Ensure that Particles have fully initialized before doing view axis pass in R...
clayjohn
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...
Rémi Verschelde
2023-01-22
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
Hugo Locurcio
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Rémi Verschelde
2023-01-21
Merge pull request #71776 from clayjohn/PointLight2D-indices
Rémi Verschelde
2023-01-20
Fix type in hint when using removed built-in textures
PrecisionRender
2023-01-20
Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
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