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AgeCommit message (Expand)Author
2021-11-18Merge pull request #55085 from JFonS/transparency_fixesRémi Verschelde
2021-11-18Fix Depth-Prepass transparency modejfons
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-14Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_sourcechris.clst
2021-11-13Fix broken light_compute in mobile rendererYuri Roubinsky
2021-11-12Fix multimesh still drawing when visible instances is zeroBrian Semrau
2021-11-12Fix transparency state initializationjfons
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-11Fix shader crashing when using `ALBEDO` or `ALPHA` in light functionYuri Roubinsky
2021-11-10Merge pull request #54783 from ator-dev/fix-override-exposureRémi Verschelde
2021-11-09rendering_device: if one compiles with at least on stage without sources, it ...ChristopheClaustre
2021-11-08Implement CameraEffects override_exposureDominic-ATOR
2021-11-07Pushes array of uniforms to first place in the buffer to prevent bugYuri Roubinsky
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-01Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletionRémi Verschelde
2021-11-01Merge pull request #54480 from timothyqiu/texture-replaceRémi Verschelde
2021-11-01Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu
2021-11-01Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603Rémi Verschelde
2021-10-31Fix multimesh buffer overflow in RendererStorageRDSeleckyErik
2021-10-31Merge pull request #54448 from CakHuri/treshold-to-thresholdRémi Verschelde
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
2021-10-31Repaired mistyped of 'threshold' on several files.M. Huri
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2021-10-31Merge pull request #54403 from briansemrau/fix-small-fogvolumeRémi Verschelde
2021-10-30Don't use Texture image caches if they are rendered toBrian Semrau
2021-10-30Merge pull request #54405 from JFonS/fix_instance_indexRémi Verschelde
2021-10-30Disallow compute dispatch with zero dimensions.Brian Semrau
2021-10-30Fix instance index in forward clustered shaderjfons
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
2021-10-29Fix error spammed to output if `FogVolume` is setted to sceneYuri Roubinsky
2021-10-29Fix crash when opening a converted `FogMaterial`Yuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Removed incorrect autocompletion of matrixes in shaderYuri Roubinsky
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-26Fix shadow disabling on mobile rendererJoan Fons
2021-10-25Fix shadow disabling settingsjfons
2021-10-25Implement distance fade and transparencyJFonS
2021-10-25Fix state inconsistencies in visibility dependencies.jfons
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-21Merge pull request #54082 from Chaosus/fix_shader_crashYuri Roubinsky
2021-10-21Prevent shader crash when passing constant expression to `textureGather`Yuri Roubinsky
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-21Fix built-in texture samplers passing for spatial shader modeYuri Roubinsky
2021-10-20Prevent a rendering crash and error spam for uniform texture arrayYuri Roubinsky