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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-25
Merge pull request #64749 from tefusion/fix_skeleton_editor_mesh_free_errors
Rémi Verschelde
2022-08-25
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Merge pull request #63091 from MinusKube/editor-window-render-bug
Rémi Verschelde
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Fix typo in RendererSceneCull
tefusion
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Add Blendshape Support
Omar El Sheikh
2022-08-20
Merge pull request #64110 from Geometror/fix-light-shadow-off
Hugo Locurcio
2022-08-20
Add `defined` keyword support to shader preprocessor
Yuri Rubinsky
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-20
Fix OmniLight/SpotLight shadow opacity calculation
Hendrik Brucker
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Merge pull request #63960 from bitsawer/fix-macro-expansion
Yuri Rubinsky
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
Merge pull request #64342 from clayjohn/DOF-scale
Max Hilbrunner
2022-08-19
Merge pull request #64459 from Chaosus/shader_elif
Yuri Rubinsky
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-17
Merge pull request #64416 from aaronfranke/aabb
Clay John
2022-08-15
Add `elif` directive to shader preprocessor
Yuri Rubinsky
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-12
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-11
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...
Hugo Locurcio
2022-08-10
Detect if VRS supported before creating default VRS texture
clayjohn
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-10
Fix viewport sorting being wrong on parent/child relation
MinusKube
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
Fix resource leaks in VoxelGI
Bastiaan Olij
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-05
Fix shader preprocessor macro expansion
bitsawer
2022-08-05
Add a Framebuffer cache
Juan Linietsky
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-03
Merge pull request #61851 from Calinou/particles-default-global-coordinates
Rémi Verschelde
2022-08-03
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso
Rémi Verschelde
2022-08-03
Merge pull request #58611 from Calinou/ssr-fix-blend-margin
Rémi Verschelde
2022-08-03
Merge pull request #63847 from Zylann/shader_switch_uint
Yuri Rubinsky
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
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