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AgeCommit message (Expand)Author
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
2023-01-19CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc
2023-01-19Fix shader preprocessor memory leakbitsawer
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-18CanvasItem::draw_arc Clamp angle difference so arc won't overlap itselfkleonc
2023-01-17Remove light from dynamic light list when removing scenarioclayjohn
2023-01-17Merge pull request #71524 from clayjohn/MOBILE-TAARémi Verschelde
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Warn when trying to enable TAA from mobile or gl_compatibility backendclayjohn
2023-01-16Merge pull request #71526 from clayjohn/RD-sun-scatterRémi Verschelde
2023-01-16Merge pull request #62236 from MinusKube/masterRémi Verschelde
2023-01-16Properly initialize directional_light_count in RD sky shadersclayjohn
2023-01-16Fix draw_polyline not supporting closed polygons and not having a uniform offsetMinusKube
2023-01-16Fix scaling issue in `draw_line` and similar methodsDanil Alexeev
2023-01-15Rename `center` method to `get_center` in Plane.Raul Santos
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-14Merge pull request #71346 from Chaosus/material_fix_freezingRémi Verschelde
2023-01-13Avoid crashing when custom GLSL shaders are imported when using the gl_compat...clayjohn
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-12Add framework for avoidance of color flash in new windowsPedro J. Estébanez
2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-09Only disable depth writing in opaque pipelinesclayjohn
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-05Merge pull request #70929 from clayjohn/RD-mobileRémi Verschelde
2023-01-05Merge pull request #70924 from clayjohn/canvas-bg-bugsRémi Verschelde
2023-01-04Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn
2023-01-03Always try to clear render target before drawing 3D with Canvas BG modeclayjohn
2023-01-03Merge pull request #70884 from clayjohn/Depth-prepassRémi Verschelde
2023-01-03Merge pull request #70638 from markusneg/cull-masked-shadows-gd4Rémi Verschelde
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-27visual instance layers are regarded during shadow cullingMarkus Grafen
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
2022-12-23Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde
2022-12-23use depth prepass to increase performanceAnsraer
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij