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Author
2023-01-27
Fix several shader preprocessor include issues
bitsawer
2023-01-26
Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-26
Merge pull request #72138 from clayjohn/GL-globals
Rémi Verschelde
2023-01-26
Merge pull request #72109 from Chaosus/shader_derivative
Rémi Verschelde
2023-01-26
Properly append global uniform buffer name in gl_compatibility shaders
clayjohn
2023-01-26
Add derivative functions with precision to shaders
Yuri Rubinsky
2023-01-26
Several shader preprocessor parser fixes and improvements
bitsawer
2023-01-26
Merge pull request #72068 from clayjohn/RD-sky-texture
Rémi Verschelde
2023-01-26
Merge pull request #72078 from bitsawer/fix_optimize_vertices
Rémi Verschelde
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-26
Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particles
Rémi Verschelde
2023-01-26
Fix range loop iteration regressions
bitsawer
2023-01-25
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...
clayjohn
2023-01-25
RenderForwardMobile - add dependency tracker info on geometry create
Henrique Coura
2023-01-25
Fix array of token names in the shader parser
Yuri Rubinsky
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-24
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Rémi Verschelde
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-23
Merge pull request #71939 from clayjohn/RD-texture-format
Rémi Verschelde
2023-01-23
Merge pull request #71694 from clayjohn/VoxelGI-reflection
Rémi Verschelde
2023-01-23
Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
Rémi Verschelde
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-23
Ensure that Particles have fully initialized before doing view axis pass in R...
clayjohn
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...
Rémi Verschelde
2023-01-22
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
Hugo Locurcio
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Rémi Verschelde
2023-01-21
Merge pull request #71776 from clayjohn/PointLight2D-indices
Rémi Verschelde
2023-01-20
Fix type in hint when using removed built-in textures
PrecisionRender
2023-01-20
Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
2023-01-20
Merge pull request #71709 from clayjohn/decals-lights-sorting
Rémi Verschelde
2023-01-20
Merge pull request #71705 from clayjohn/RD-surface-free
Rémi Verschelde
2023-01-20
Decrement texture_binding count when using screen textures
clayjohn
2023-01-20
Add mutex when adding geometry instances to the dirty list in the Forward Clu...
clayjohn
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-20
Merge pull request #71679 from kleonc/draw_polyline_line_strip
Rémi Verschelde
2023-01-19
Use proper space for forward GI reflections
clayjohn
2023-01-19
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-19
Fix shader preprocessor memory leak
bitsawer
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
kleonc
2023-01-17
Remove light from dynamic light list when removing scenario
clayjohn
2023-01-17
Flag dirty dependencies when GeometryInstance dependencies change in renderer
clayjohn
2023-01-17
Merge pull request #71524 from clayjohn/MOBILE-TAA
Rémi Verschelde
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-17
Merge pull request #71520 from conradhappeliv/fix-71480
Rémi Verschelde
2023-01-16
Fix GPUParticles2D not recomputing transforms each frame
Conrad H. Appel, IV
2023-01-16
Warn when trying to enable TAA from mobile or gl_compatibility backend
clayjohn
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