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AgeCommit message (Expand)Author
2023-01-27Fix several shader preprocessor include issuesbitsawer
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
2023-01-26Merge pull request #72138 from clayjohn/GL-globalsRémi Verschelde
2023-01-26Merge pull request #72109 from Chaosus/shader_derivativeRémi Verschelde
2023-01-26Properly append global uniform buffer name in gl_compatibility shadersclayjohn
2023-01-26Add derivative functions with precision to shadersYuri Rubinsky
2023-01-26Several shader preprocessor parser fixes and improvementsbitsawer
2023-01-26Merge pull request #72068 from clayjohn/RD-sky-textureRémi Verschelde
2023-01-26Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
2023-01-26Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particlesRémi Verschelde
2023-01-26Fix range loop iteration regressionsbitsawer
2023-01-25Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...clayjohn
2023-01-25RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura
2023-01-25Fix array of token names in the shader parser Yuri Rubinsky
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde
2023-01-23Merge pull request #71694 from clayjohn/VoxelGI-reflectionRémi Verschelde
2023-01-23Add a few more checks to ensure that unsupported image formats are not used i...clayjohn
2023-01-23Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde
2023-01-24fix ReflectionProbe rendering extents for (10,10,10)jainl28patel
2023-01-23Ensure that Particles have fully initialized before doing view axis pass in R...clayjohn
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...Rémi Verschelde
2023-01-22Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hintRémi Verschelde
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
2023-01-20Fix type in hint when using removed built-in texturesPrecisionRender
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn
2023-01-20Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde
2023-01-20Merge pull request #71705 from clayjohn/RD-surface-freeRémi Verschelde
2023-01-20Decrement texture_binding count when using screen texturesclayjohn
2023-01-20Add mutex when adding geometry instances to the dirty list in the Forward Clu...clayjohn
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
2023-01-19Use proper space for forward GI reflectionsclayjohn
2023-01-19CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc
2023-01-19Fix shader preprocessor memory leakbitsawer
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-18CanvasItem::draw_arc Clamp angle difference so arc won't overlap itselfkleonc
2023-01-17Remove light from dynamic light list when removing scenarioclayjohn
2023-01-17Flag dirty dependencies when GeometryInstance dependencies change in rendererclayjohn
2023-01-17Merge pull request #71524 from clayjohn/MOBILE-TAARémi Verschelde
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Warn when trying to enable TAA from mobile or gl_compatibility backendclayjohn