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Godot with FMOD integration
RayHammer
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Age
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Author
2021-08-11
Fix shader crash when using varying array in fragment->light context
Yuri Roubinsky
2021-08-10
Use f0 instead of albedo in blinn and phong
clayjohn
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-10
Merge pull request #51411 from clayjohn/VULKAN-blinn-phong
Rémi Verschelde
2021-08-10
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-10
Merge pull request #51467 from Chaosus/fix_aa
Rémi Verschelde
2021-08-10
Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors
Rémi Verschelde
2021-08-10
Merge pull request #51417 from clayjohn/Vulkan-horizon-so
Rémi Verschelde
2021-08-10
Fix incorrect border width of antialiased lines
Yuri Roubinsky
2021-08-09
Make Blinn and Phong specular modes PBR
clayjohn
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Clamp negative colors regardless of the tonemapper to avoid artifacts
Hugo Locurcio
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
Add horizon specular occlusion
clayjohn
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-06
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-08-05
Fix a few default parameters in bindings
George Marques
2021-08-01
Merge pull request #50942 from BastiaanOlij/cubemap_raster
Rémi Verschelde
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-31
Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut
2021-07-29
Fix directional shadow bias
reduz
2021-07-26
Merge pull request #50891 from Vitika9/50852
Hugo Locurcio
2021-07-26
Merge pull request #50895 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Fix editor crash if passing index as variable to function parameter
Yuri Roubinsky
2021-07-26
Fixed coding style
vitika9
2021-07-26
Merge pull request #50884 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-26
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Fix compilation of `shader_language.cpp`
Yuri Roubinsky
2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
2021-07-25
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
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