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Godot with FMOD integration
RayHammer
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Author
2022-08-10
Fix viewport sorting being wrong on parent/child relation
MinusKube
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
Fix resource leaks in VoxelGI
Bastiaan Olij
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-05
Fix shader preprocessor macro expansion
bitsawer
2022-08-05
Add a Framebuffer cache
Juan Linietsky
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-03
Merge pull request #61851 from Calinou/particles-default-global-coordinates
Rémi Verschelde
2022-08-03
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso
Rémi Verschelde
2022-08-03
Merge pull request #58611 from Calinou/ssr-fix-blend-margin
Rémi Verschelde
2022-08-03
Merge pull request #63847 from Zylann/shader_switch_uint
Yuri Rubinsky
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-08-03
Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-08-02
Allow shading language to use `switch` statement with uints
Marc Gilleron
2022-08-02
Use global coordinates for particles by default
Hugo Locurcio
2022-08-02
Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width
Rémi Verschelde
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Rémi Verschelde
2022-08-02
Merge pull request #63627 from and-rad/vector-field-attractor-fix
Rémi Verschelde
2022-08-02
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Rémi Verschelde
2022-08-02
Merge pull request #63793 from RandomShaper/fix_unbound_resource
Rémi Verschelde
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
Merge pull request #63767 from kubecz3k/fix/headless-collision
Rémi Verschelde
2022-08-01
Fix uniform set creation error due to null RID
Pedro J. Estébanez
2022-08-01
Merge pull request #63766 from Chaosus/fix_shader_instance_uniform
Yuri Rubinsky
2022-08-01
Fix passing values to the instance uniforms in the shader
Yuri Rubinsky
2022-08-01
fix for headless collision shape generation
Jakub Grzesik
2022-08-01
Merge pull request #63754 from BastiaanOlij/storage_struct_private
Rémi Verschelde
2022-08-01
Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
Rémi Verschelde
2022-08-01
Merge pull request #63587 from clayjohn/specular-occlusion
Rémi Verschelde
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-08-01
Tweak default fog settings for better appearance
Hugo Locurcio
2022-07-31
Treat specular less than 0.02 as occlusion
clayjohn
2022-07-31
Tweak VoxelGI defaults for better quality
Hugo Locurcio
2022-07-30
Make Decal's `modulate` property affect emission color as well
Hugo Locurcio
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
Fix vector field particle attractor texture sampling
Andreas Raddau
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-29
Keep SdfgiDebug shader's push constant size <= 128
Pedro J. Estébanez
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
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