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AgeCommit message (Expand)Author
2020-10-25Merge pull request #43058 from clayjohn/VULKAN-FXAA-bugRémi Verschelde
2020-10-24Remove extra exposure multiply in FXAAclayjohn
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-22Merge pull request #42949 from DavidSichma/shaderglobalsRémi Verschelde
2020-10-21Fix textureSize & texelFetch shader compilation errorsYuri Roubinsky
2020-10-21Shader globals bugfixesDavid Sichma
2020-10-20Remove unused `#define` from the tonemap shaderHugo Locurcio
2020-10-19Merge pull request #42915 from Yetizone/negative_lights_behaviorRémi Verschelde
2020-10-19Merge pull request #42913 from Calinou/debanding-fix-brightnessRémi Verschelde
2020-10-20tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positiveYetizone
2020-10-19Fix debanding slightly brightening the whole viewportHugo Locurcio
2020-10-19Fix invalid buffer updates in SDFGIreduz
2020-10-19Merge pull request #42046 from Chaosus/fix_default_textureJuan Linietsky
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #41415 from clayjohn/VULKAN-shader-overridesJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Add FOG, RADIANCE, and IRRADIANCE shader overridesclayjohn
2020-10-18Fix setting the default texture to shaderYuri Roubinsky
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-18Merge pull request #38949 from puchik/ssr-fix-cutoffJuan Linietsky
2020-10-18Merge pull request #41418 from clayjohn/Vulkan-aerialRémi Verschelde
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-15Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio
2020-10-13Merge pull request #42763 from Chaosus/shader_emit_autocompletionYuri Roubinsky
2020-10-13FIx autocompletion for emit_particle in shader editorYuri Roubinsky
2020-10-12Fixes leaks with shader and materialRafał Mikrut
2020-10-12Free a SortShader and a ParticlesCopyShaderunknown
2020-10-09Implement GPU Particle Collisionsreduz
2020-10-09Merge pull request #42548 from pezcode/lights-metallicRémi Verschelde
2020-10-03Return proper texture view format for decalsclayjohn
2020-10-04Add METALLIC to light() built-insPablo Escobar
2020-09-27Make YSort stableJohn Pennycook
2020-09-22Forbids varying declaration in particles and sky shadersYuri Roubinsky
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-13Fixes crash when saving sceneHaoyu Qiu
2020-09-10Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma
2020-09-09Set repeat in all 3 dimensions in 3d texturesclayjohn
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-07Clarify comparison precedence when enabling or disabling back buffer.Marcel Admiraal
2020-09-07Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fix crash regression in the shader function validationYuri Roubinsky
2020-09-05Improve messages in shader function validationYuri Roubinsky
2020-09-05Fixed Some typos.Anilforextra
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg