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Godot with FMOD integration
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Author
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-02
Fix particles shader to use built-ins
Yuri Roubinsky
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-09-01
Merge pull request #41668 from clayjohn/GLOW-HQ
Rémi Verschelde
2020-09-01
Fix typo in SDF jumpflood shader
JFonS
2020-08-31
Add high quality glow mode
clayjohn
2020-08-29
Fix recent glow regressions
clayjohn
2020-08-27
rasterizer_rd.cpp: Correct small typo
Yetizone
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-01
Improve the quick hash function for all GPUs
clayjohn
2020-07-28
Fixed next_pass materials not being drawn
Brian Semrau
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-23
Fixes RenderingServer crashes reported by #39951
Juan Linietsky
2020-07-22
Refactor light clustering
Juan Linietsky
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-17
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-14
Fix some incorrect conversions which lead to crash in shaders
Yuri Roubinsky
2020-07-11
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Rémi Verschelde
2020-07-11
Add incremental update mode to sky
clayjohn
2020-07-10
Enables 'fma' for GLES2
Yuri Roubinsky
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-06-29
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-28
Slight occlusion improvements.
Juan Linietsky
2020-06-27
Merge pull request #39869 from Chaosus/shader_fix_return
Rémi Verschelde
2020-06-27
Prevents usage of return in main shader functions
Yuri Roubinsky
2020-06-27
Fixes recently introduced shader leaks
qarmin
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-25
Fix few places in shaders where const passing still incorrect
Yuri Roubinsky
2020-06-19
Implemented global const array to shaders
Yuri Roubinsky
2020-06-06
Minor fix on GLSL shader parser
jfons
2020-06-03
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
Remove 32-bit String hex_to_int method
Aaron Franke
2020-06-02
Light2D shadow mask construction fix
lawnjelly
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-22
Continue tracing screen space reflection after encountering sky
Arman
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
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