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Godot with FMOD integration
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Author
2022-05-23
Fix typo in occlusion culling warning method name
Hugo Locurcio
2022-05-21
Add timestamps to some rendering effects
trollodel
2022-05-21
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
Rémi Verschelde
2022-05-20
Fix GPUParticles3D disappearance at attractor origins
Somnath Sarkar
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Fix normal and tangent blending in blend shapes
Windy Darian
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Fix custom irradiance bug in Vulkan mobile renderer
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-13
Merge pull request #60894 from derammo/derammo_opengl3_windows
Rémi Verschelde
2022-05-13
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-12
Merge pull request #60976 from Calinou/fsr-rename-property-hint
Rémi Verschelde
2022-05-12
Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-12
Rename remaining references of FSR to FSR 1.0
Hugo Locurcio
2022-05-12
Add a new HashMap implementation
reduz
2022-05-11
SceneShader compiling
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-05-11
opengl3 driver now works on windows including multi window
derammo
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-09
Fix instance uniform shader crash in custom functions
Yuri Roubinsky
2022-05-05
Merge pull request #60772 from MightiestGoat/multimesh-uniform-set
Rémi Verschelde
2022-05-05
Check multimesh before uniform set creation
mightygoat
2022-05-05
Fix the uniform set creation of multimesh with a invalidated buffer
mightygoat
2022-05-04
Merge pull request #60568 from Chaosus/shader_keyword_completions
Rémi Verschelde
2022-05-04
Merge pull request #58298 from Calinou/decal-distance-fade-use-easing
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter
Rémi Verschelde
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-02
Make Decal distance fade smoother
Hugo Locurcio
2022-05-02
Merge pull request #60705 from awsker/fix-viewport-clearing
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER
awsker
2022-05-01
Merge pull request #60682 from Chaosus/shader_vec3_hint_color
Yuri Rubinsky
2022-05-01
Add `hint_color` support for `vec3` in shaders
Yuri Roubinsky
2022-04-30
Use linear mipmap sampling in ToneMapper
clayjohn
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
Add keyword completion to shader editor
Yuri Roubinsky
2022-04-28
Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
Rémi Verschelde
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
Prevent shader crash when using precision on boolean types
Yuri Roubinsky
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