summaryrefslogtreecommitdiff
path: root/servers/rendering
AgeCommit message (Expand)Author
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-18RenderDummy::TextureStorage::texture_replace add missing null checkdzil123
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
2022-11-18Merge pull request #68808 from CherrySodaPop/global-instance-uniformYuri Rubinsky
2022-11-17Fix global uniforms parsed as instance uniformLily Garcia
2022-11-17Finish implementing Canvas Background modeclayjohn
2022-11-17Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflowRémi Verschelde
2022-11-17RendererDummy fix buffer overflow due to mesh_get_surfacedzil123
2022-11-16GLES3 TextureStorage - add missing null checksdzil123
2022-11-17Fix VRS issuesBastiaan Olij
2022-11-16Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflowRémi Verschelde
2022-11-15Mark shader built-ins as used when passed to functions as out parameter Yuri Rubinsky
2022-11-15Fix Fog shader buffer overflowdzil123
2022-11-15Merge pull request #68673 from clayjohn/RD-alpha-hashRémi Verschelde
2022-11-15Merge pull request #68426 from clayjohn/GLES3-particlesRémi Verschelde
2022-11-15Merge pull request #68487 from clayjohn/RD-mobile-rasterRémi Verschelde
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-14Fix alpha hash by correcting typos and doing calculations in object spaceclayjohn
2022-11-14Merge pull request #68339 from clayjohn/RD-shadow-acneRémi Verschelde
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-11-13Merge pull request #68574 from clayjohn/RD-shadow-timeRémi Verschelde
2022-11-12Properly set TIME shader uniform when rendering shadowsclayjohn
2022-11-11Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvkRémi Verschelde
2022-11-11Merge pull request #67972 from and-rad/vector-field-consistencyRémi Verschelde
2022-11-11Add `offsets` parameter to RenderingDevice::vertex_array_createPatrick Dawson
2022-11-11Merge pull request #68496 from clayjohn/RD-pointRémi Verschelde
2022-11-11Merge pull request #68511 from clayjohn/RD-mobile-skyRémi Verschelde
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-11Merge pull request #68235 from pkdawson/pr-expose-vertex-array-createRémi Verschelde
2022-11-11Merge pull request #67374 from MrBlockers/fix-draw-primitiveRémi Verschelde
2022-11-11Merge pull request #68425 from clayjohn/RD-doubles-particlesRémi Verschelde
2022-11-10Enable mipmaps in cubemap roughness shaderclayjohn
2022-11-10Ensure user shader is used in depth pass when point size is usedclayjohn
2022-11-10Use raster versions of copy effects for 2D operations when using the mobile r...clayjohn
2022-11-09Merge pull request #68413 from Chaosus/fix_instance_uniformsYuri Rubinsky
2022-11-09Some fixes for instance shader parametersYuri Rubinsky
2022-11-09Fix GPUParticles not rendering in doubles build of the engine.clayjohn
2022-11-08Request redraw in OpenGL3 and mobile renderers when TIME used in shaderclayjohn
2022-11-07Merge pull request #68346 from Calinou/particles-rename-trail-length-propertyRémi Verschelde
2022-11-07Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio
2022-11-07Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom
2022-11-06Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high qu...clayjohn
2022-11-04Add call_deferred() method to Callablekobewi
2022-11-03Expose vertex_array_createPatrick Dawson
2022-11-03Collapse three seperate texture storage methods into render_target_set_overri...David Snopek