summaryrefslogtreecommitdiff
path: root/servers/rendering
AgeCommit message (Expand)Author
2021-03-04Fix canvas renderer line widthAlex Hirsch
2021-03-02Merge pull request #46594 from asheraryam/fix-clip-content-masterRémi Verschelde
2021-03-02Fix rounding error in Clip Contentasheraryam
2021-03-01Merge pull request #46046 from BastiaanOlij/cleanup_giRémi Verschelde
2021-03-01Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noretRémi Verschelde
2021-03-01Fix parsing hexadecimal (lowercase `e`,`f`) in shadersYuri Roubinsky
2021-02-28Added missing returns on error scenariosEv1lbl0w
2021-02-25Moving GI code into RendererServerGIRDBastiaan Olij
2021-02-21Prevents shader crash if two struct with the same name are declaredYuri Roubinsky
2021-02-21Prevents shader crash if passing invalid struct to the return statementYuri Roubinsky
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-02-18Merge pull request #45326 from clayjohn/VULKAN-ign-shadowsClay John
2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
2021-02-18Modernize atomicsPedro J. Estébanez
2021-02-18Reorganize Project Settingsreduz
2021-02-17Fix math error in blend shape application toleranceKayomn
2021-02-12Merge pull request #45859 from Kayomn/masterRémi Verschelde
2021-02-11Allow passing varying from fragment to light shader functionYuri Roubinsky
2021-02-10Make Servers truly Thread Safereduz
2021-02-09Accomodate blend shape ranges of -1 to +1Kayomn
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-02-07Merge pull request #45786 from reduz/fix-sdfgi-radeonRémi Verschelde
2021-02-07Fixed a SDFGI reflections bug in Radeonreduz
2021-02-07Fix volumetric fog for SpotLightsjfons
2021-02-06Fix SDFGI bug after previous optimization.reduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Fix mismatched define in scene_forward.glsl for POSITION overrideLyuma
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-02-01Don't use trashy max_decals value to prevent crashesRafał Mikrut
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-31Merge pull request #45315 from RandomShaper/modernize_threadRémi Verschelde
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-26Fix zero scaling and material mappings being mapped to wrong fieldsGordon MacPherson
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-25Implement shadow meshesreduz
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-21Use Interleaved gradient noise for shadow samplesclayjohn
2021-01-20Merge pull request #44668 from clayjohn/VULKAN-downsampleRémi Verschelde
2021-01-19Added GPU based cluster builderreduz
2021-01-19Shader optimizations to reduce VGPR usage and increase occupancyreduz
2021-01-13Merge pull request #45136 from akien-mga/clang-format-11Rémi Verschelde
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-12Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky