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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-30
Use the Light3D Indirect Energy property in SDFGI
Hugo Locurcio
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers
Juan Linietsky
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-27
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
Bastiaan Olij
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-25
Remove leftovers of anisotropy in the VoxelGI shader code
Hugo Locurcio
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-23
Merge pull request #51971 from aaronfranke/https
Max Hilbrunner
2021-08-23
Merge pull request #51947 from AnilBK/redundant-assignments
Michael Alexsander
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-23
Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemap
Bastiaan Olij
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
Fixed non-uniform scaling of normals
Duarte David
2021-08-22
Fix multiview defines in tonemap shader
Bastiaan Olij
2021-08-21
Remove redundant assignments.
Anilforextra
2021-08-20
Compute horizon so threshold before transformation
clayjohn
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-18
Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3
Rémi Verschelde
2021-08-18
Merge pull request #51792 from Chaosus/removed_restart
Rémi Verschelde
2021-08-18
More fixes to mobile renderer
reduz
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-08-17
Vulkan: Fix CanvasItem::use_parent_material
TechnoPorg
2021-08-17
Removed `RESTART` built-in from `start` particle shader function
Yuri Roubinsky
2021-08-17
Fix incorrect uniform buffer size for particles
Yuri Roubinsky
2021-08-16
Merge pull request #51635 from reduz/further-mobile-optimizations
Juan Linietsky
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-16
Moved disabling bokeh shader variants to before the version_create call
Bastiaan Olij
2021-08-15
Fix read from screen and depth texture
Bastiaan Olij
2021-08-14
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rémi Verschelde
2021-08-13
More optimizations on the mobile renderer.
reduz
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
Merge pull request #51609 from Chaosus/shader_fix_varying_error
Yuri Roubinsky
2021-08-13
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-13
Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-12
Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Use nearest mipmaps for both minification and magnification
Hugo Locurcio
2021-08-12
Merge pull request #51391 from Chaosus/shader_param_names
Rémi Verschelde
2021-08-12
Added parameter names to shader built-in function autocompletion
Yuri Roubinsky
2021-08-12
Removes an internal error report if shader fails compile
Yuri Roubinsky
2021-08-12
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Rémi Verschelde
2021-08-12
Fix CPUParticles2D disappearance after amount change
floppyhammer
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