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Godot with FMOD integration
RayHammer
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2022-12-15
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
Yuri Rubinsky
2022-12-15
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
Merge pull request #70068 from clayjohn/mobile-lights
Rémi Verschelde
2022-12-15
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
Rémi Verschelde
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-14
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
clayjohn
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Merge pull request #70003 from clayjohn/GLES3-cc
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
Merge pull request #69985 from clayjohn/mobile-rim
Rémi Verschelde
2022-12-13
Merge pull request #69828 from clayjohn/SSR-roughness
Rémi Verschelde
2022-12-12
Ensure that rim lighting uses a exponent base greater than zero
clayjohn
2022-12-12
Fix screen texture slightly darker
Fabio Iotti
2022-12-12
Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-11
Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-10
Add maximum roughness cutoff to SSR to improve performance
Hugo Locurcio
2022-12-09
Fade out SSR with roughness so that it doesn't show at high roughness amounts
clayjohn
2022-12-08
Merge pull request #69735 from clayjohn/Particles2D-sdf
Rémi Verschelde
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
Check if VRS is supported on creating VRS object
Lily Garcia
2022-12-06
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Rémi Verschelde
2022-12-06
Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-06
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Rémi Verschelde
2022-12-05
draw fish bones for Path2D and Path3D
Yaohua Xiong
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
Merge pull request #69514 from clayjohn/IBL-roughness
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-12-01
Merge pull request #69430 from Rindbee/fix-clip-contents
Rémi Verschelde
2022-12-01
Fix child nodes still being drawn when the visible area of a control with `cl...
Rindbee
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-26
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-23
Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-type
Rémi Verschelde
2022-11-22
Fix parameters for hash_murmur3_one_32
Markus Sauermann
2022-11-22
Shader: Set proper resource type hints for sampler uniforms
Rémi Verschelde
2022-11-22
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-21
Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-20
Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_check
Rémi Verschelde
2022-11-20
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-18
RenderDummy::TextureStorage::texture_replace add missing null check
dzil123
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