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Godot with FMOD integration
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Age
Commit message (
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Author
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Fix mismatched define in scene_forward.glsl for POSITION override
Lyuma
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
Fixes to get Godot running again on Intel IGP
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-01
Don't use trashy max_decals value to prevent crashes
Rafał Mikrut
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-26
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
Implement shadow meshes
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-20
Merge pull request #44668 from clayjohn/VULKAN-downsample
Rémi Verschelde
2021-01-19
Added GPU based cluster builder
reduz
2021-01-19
Shader optimizations to reduce VGPR usage and increase occupancy
reduz
2021-01-13
Merge pull request #45136 from akien-mga/clang-format-11
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-11
Fix shader uniform instances compilation
Yuri Roubinsky
2021-01-11
Merge pull request #45066 from Chaosus/shader_fix_uniform_crash
Rémi Verschelde
2021-01-10
Prevent crash due to assigning incorrect order of instance uniform
Yuri Roubinsky
2021-01-09
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Change the light attenuation formulas.
reduz
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
Reorganize renderer code.
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-04
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-04
Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error
Rémi Verschelde
2021-01-03
SSAO cleanup and fixes
clayjohn
2021-01-02
Typo correction
Muller-Castro
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Rémi Verschelde
2020-12-27
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
Yuri Roubinsky
2020-12-26
Cleanup leftover functions from adding SSAO
clayjohn
2020-12-26
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-27
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-27
Merge pull request #44436 from Chaosus/shader_const_switch
Yuri Roubinsky
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