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2022-06-18
Merge pull request #62106 from BastiaanOlij/eye_offset
Rémi Verschelde
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-15
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-14
Remove GLES2 shader constraints from GLES3
clayjohn
2022-06-13
Tweak Light3D property hints for greater flexibility
Hugo Locurcio
2022-06-10
Prevent defining float constant without number after exponent in shaders
Yuri Rubinsky
2022-06-09
Fix incorrect sky rotation based on camera axis
Yuri Rubinsky
2022-06-09
Fix `TIME` compilation for custom functions in spatial shader
Yuri Rubinsky
2022-06-09
Workaround MoltenVK error found in TAA implementation
jfons
2022-06-08
Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using R...
clayjohn
2022-06-08
Merge pull request #61794 from clayjohn/VULKAN-viewport-size
Rémi Verschelde
2022-06-07
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spa...
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-06-03
Merge pull request #61554 from Chaosus/shader_fix_hints
Rémi Verschelde
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-31
Merge pull request #61572 from clayjohn/ssao-license
Rémi Verschelde
2022-05-31
Add and improve license attribution for SSAO and SSIL shader code
clayjohn
2022-05-31
Refactor shader hints
Yuri Rubinsky
2022-05-28
Fix error with !rb spam when using background color mode with reflection probes
clayjohn
2022-05-26
Remove mesh and particles RD dependencies from canvas rendering server
clayjohn
2022-05-26
Merge pull request #61425 from clayjohn/GLES3-2D
Rémi Verschelde
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-24
Fix particle system from going inactive early
GanidhuAbey
2022-05-24
Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-23
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
Rémi Verschelde
2022-05-23
Fix typo in occlusion culling warning method name
Hugo Locurcio
2022-05-21
Add timestamps to some rendering effects
trollodel
2022-05-21
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
Rémi Verschelde
2022-05-20
Fix GPUParticles3D disappearance at attractor origins
Somnath Sarkar
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Fix incorrect keyword completion after period in shader editor
Yuri Rubinsky
2022-05-20
Fix normal and tangent blending in blend shapes
Windy Darian
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Fix custom irradiance bug in Vulkan mobile renderer
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-13
Merge pull request #60894 from derammo/derammo_opengl3_windows
Rémi Verschelde
2022-05-13
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-12
Merge pull request #60976 from Calinou/fsr-rename-property-hint
Rémi Verschelde
2022-05-12
Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-12
Rename remaining references of FSR to FSR 1.0
Hugo Locurcio
2022-05-12
Add a new HashMap implementation
reduz
2022-05-11
SceneShader compiling
clayjohn
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