Age | Commit message (Expand) | Author |
2020-09-10 | Fix ATTENUATION and implement SHADOW_ATTENUATION. | Lyuma |
2020-09-09 | Set repeat in all 3 dimensions in 3d textures | clayjohn |
2020-09-09 | Implement 3D textures as import and resource format. | reduz |
2020-09-07 | Clarify comparison precedence when enabling or disabling back buffer. | Marcel Admiraal |
2020-09-07 | Merge pull request #41781 from AnilBK/fix-typo | Rémi Verschelde |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-09-05 | Fix crash regression in the shader function validation | Yuri Roubinsky |
2020-09-05 | Improve messages in shader function validation | Yuri Roubinsky |
2020-09-05 | Fixed Some typos. | Anilforextra |
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg |
2020-09-02 | Fix particles shader to use built-ins | Yuri Roubinsky |
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky |
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde |
2020-09-01 | Fix typo in SDF jumpflood shader | JFonS |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-08-29 | Fix recent glow regressions | clayjohn |
2020-08-27 | rasterizer_rd.cpp: Correct small typo | Yetizone |
2020-08-19 | Add fog to sky shaders | clayjohn |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-08-01 | Improve the quick hash function for all GPUs | clayjohn |
2020-07-28 | Fixed next_pass materials not being drawn | Brian Semrau |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke |
2020-07-23 | Fixes RenderingServer crashes reported by #39951 | Juan Linietsky |
2020-07-22 | Refactor light clustering | Juan Linietsky |
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney |
2020-07-17 | Fix spelling of a var, a struct, and message output | Andy Maloney |
2020-07-14 | Fix some incorrect conversions which lead to crash in shaders | Yuri Roubinsky |
2020-07-11 | Merge pull request #40272 from clayjohn/VULKAN-time-slicing | Rémi Verschelde |
2020-07-11 | Add incremental update mode to sky | clayjohn |
2020-07-10 | Enables 'fma' for GLES2 | Yuri Roubinsky |
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky |
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde |
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky |
2020-06-29 | Fix missing DEFVAL in RenderingDevice.storage_buffer_create | Ignacio Etcheverry |
2020-06-28 | Slight occlusion improvements. | Juan Linietsky |
2020-06-27 | Merge pull request #39869 from Chaosus/shader_fix_return | Rémi Verschelde |
2020-06-27 | Prevents usage of return in main shader functions | Yuri Roubinsky |
2020-06-27 | Fixes recently introduced shader leaks | qarmin |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky |
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky |
2020-06-06 | Minor fix on GLSL shader parser | jfons |
2020-06-03 | Fix shader's length() function parsing in expressions | Yuri Roubinsky |
2020-06-03 | Remove 32-bit String hex_to_int method | Aaron Franke |