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AgeCommit message (Expand)Author
2022-04-28Merge pull request #60547 from BastiaanOlij/split_tonemapper_effectRémi Verschelde
2022-04-28Splitting tonemapper into its own classBastiaan Olij
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-26Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio
2022-04-26Prevent shader crash when using precision on boolean typesYuri Roubinsky
2022-04-25Fix clearing backbuffer if there are no itemsNNesh
2022-04-25Merge pull request #60407 from JFonS/fix_color_pass_lmRémi Verschelde
2022-04-22Implement Label3D node.bruvzg
2022-04-21Add missing color pass flags to the valid listJoan Fons
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-19Merge pull request #60214 from JFonS/fix_depth_prepassClay John
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-13Merge pull request #60213 from JFonS/fix_depth_stateRémi Verschelde
2022-04-13Fix depth pre-pass on all face cull modesJoan Fons
2022-04-13Fix regression in rasterizer stateJoan Fons
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-04-12Merge pull request #60171 from Chaosus/restore_aaYuri Rubinsky
2022-04-12Merge pull request #60069 from Calinou/fsr-fix-editor-enumRémi Verschelde
2022-04-12Merge pull request #59825 from Chaosus/shader_fixRémi Verschelde
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-04-11Use less blur for distant directional shadow splitsHugo Locurcio
2022-04-11Merge pull request #60137 from JFonS/fix_default_shadow_texRémi Verschelde
2022-04-11Merge pull request #57899 from Chaosus/fix_aaYuri Rubinsky
2022-04-11Merge pull request #60138 from JFonS/fix_spec_constantsRémi Verschelde
2022-04-11Fix specialization constant updates in color passesjfons
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-11Fix Vulkan validation errors on default depth texturesjfons
2022-04-09Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-04-03Fix incorrect parsing array's `length()` at return statement in shaderYuri Roubinsky
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-04-01Merge pull request #59774 from Chaosus/shader_fixYuri Rubinsky
2022-04-01Add color pass flags to Forward Clustered rendererjfons
2022-04-01Fix shader crashing when attempting to access `length()` at global spaceYuri Roubinsky
2022-03-31Merge pull request #59385 from BastiaanOlij/extract_shader_storageRémi Verschelde
2022-03-31Fix typos with codespellRémi Verschelde
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-29Fix canvas_group not being freed in RendererCanvasCull::freeDimitris Nikolaidis
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-27Add GDExtension support to Scriptreduz
2022-03-25Fix shader undefined variablenevarek
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-20Call the correct texture free method on texture storage cleanupBastiaan Olij
2022-03-18Add inverse projection matrix to fragment shader globalsnevarek
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky