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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2022-11-18
RenderDummy::TextureStorage::texture_replace add missing null check
dzil123
2022-11-18
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-18
Merge pull request #68808 from CherrySodaPop/global-instance-uniform
Yuri Rubinsky
2022-11-17
Fix global uniforms parsed as instance uniform
Lily Garcia
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-17
Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow
Rémi Verschelde
2022-11-17
RendererDummy fix buffer overflow due to mesh_get_surface
dzil123
2022-11-16
GLES3 TextureStorage - add missing null checks
dzil123
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-16
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
Rémi Verschelde
2022-11-15
Mark shader built-ins as used when passed to functions as out parameter
Yuri Rubinsky
2022-11-15
Fix Fog shader buffer overflow
dzil123
2022-11-15
Merge pull request #68673 from clayjohn/RD-alpha-hash
Rémi Verschelde
2022-11-15
Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-15
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-15
Merge pull request #68628 from clayjohn/shadows
Rémi Verschelde
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Fix alpha hash by correcting typos and doing calculations in object space
clayjohn
2022-11-14
Merge pull request #68339 from clayjohn/RD-shadow-acne
Rémi Verschelde
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Rémi Verschelde
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-11-13
Merge pull request #68574 from clayjohn/RD-shadow-time
Rémi Verschelde
2022-11-12
Properly set TIME shader uniform when rendering shadows
clayjohn
2022-11-11
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
Rémi Verschelde
2022-11-11
Merge pull request #67972 from and-rad/vector-field-consistency
Rémi Verschelde
2022-11-11
Merge pull request #68496 from clayjohn/RD-point
Rémi Verschelde
2022-11-11
Merge pull request #68511 from clayjohn/RD-mobile-sky
Rémi Verschelde
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
Rémi Verschelde
2022-11-11
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Rémi Verschelde
2022-11-11
Merge pull request #68425 from clayjohn/RD-doubles-particles
Rémi Verschelde
2022-11-10
Enable mipmaps in cubemap roughness shader
clayjohn
2022-11-10
Ensure user shader is used in depth pass when point size is used
clayjohn
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-11-09
Merge pull request #68413 from Chaosus/fix_instance_uniforms
Yuri Rubinsky
2022-11-09
Some fixes for instance shader parameters
Yuri Rubinsky
2022-11-09
Fix GPUParticles not rendering in doubles build of the engine.
clayjohn
2022-11-08
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
clayjohn
2022-11-07
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
Rémi Verschelde
2022-11-07
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-11-07
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...
Gábor Pál Korom
2022-11-06
Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high qu...
clayjohn
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-11-03
Expose vertex_array_create
Patrick Dawson
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
Merge pull request #67878 from clayjohn/RD-particles-amount
Rémi Verschelde
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
Merge pull request #52350 from BimDav/viewport_canvas_cull
Rémi Verschelde
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