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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-09
remove normal_to_panorama from spotlight projector
Bartłomiej Dusak
2022-02-09
Fixed shader error message for instance qualifier
ZuBsPaCe
2022-02-07
Merge pull request #57682 from clayjohn/VULKAN-canvas-blur
Rémi Verschelde
2022-02-06
Merge pull request #56844 from Calinou/ssr-fix-background-line-master
Rémi Verschelde
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
Decrease the default number of SDFGI cascades to 4
Hugo Locurcio
2022-02-06
Fix unknown identifier error in for loop
Yuri Roubinsky
2022-02-05
Optimize and fix backbuffer gaussian blur
clayjohn
2022-02-05
Remove RID_Owner.get_rid_by_index
reduz
2022-02-05
Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp
Rémi Verschelde
2022-02-05
Few more fixes to for loop in shaders
Yuri Roubinsky
2022-02-05
Fix copy paste bug in renderer_rd/effects_rd.cpp
theoniko
2022-02-04
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-03
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-02-01
Make visibility range alpha fade smoother
Hugo Locurcio
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-30
Fix orthogonal camera auto LOD calculation
orosmatthew
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-25
Merge pull request #53954 from Chaosus/fix_quit_errors
Rémi Verschelde
2022-01-25
Prevent checking of global uniform type outside the editor
Yuri Roubinsky
2022-01-24
Minor fixes to shadow atlases:
jfons
2022-01-24
Remove incorrect items from completion of main functions in shader
Yuri Roubinsky
2022-01-23
Update Sky lights in sky setup function
clayjohn
2022-01-23
Fix incorrect unused local var warning in shader blocks
Yuri Roubinsky
2022-01-22
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-21
Remove TRANSFORM built in from fog shaders
clayjohn
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
Rémi Verschelde
2022-01-20
add support for glow maps
Ansraer
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
Add translation links to shader errors
Yuri Roubinsky
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-18
Merge pull request #56893 from Chaosus/shader_unify_vardecl
Yuri Roubinsky
2022-01-18
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-17
Fix volumetric fog memory leak on resize
clayjohn
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
Fix invalid read when using LightOccluder2D
Haoyu Qiu
2022-01-16
Fix visible background line in intersections in screen-space reflections
Hugo Locurcio
2022-01-16
Merge pull request #56309 from Calinou/remove-pvrtc-support
Rémi Verschelde
2022-01-15
Remove mistakenly added push constant from SSR
clayjohn
2022-01-15
Refactor size expression parsing for arrays in the shaders
Yuri Roubinsky
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
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