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AgeCommit message (Expand)Author
2023-01-03Merge pull request #70638 from markusneg/cull-masked-shadows-gd4Rémi Verschelde
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-27visual instance layers are regarded during shadow cullingMarkus Grafen
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
2022-12-23Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde
2022-12-23use depth prepass to increase performanceAnsraer
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-23Merge pull request #70457 from clayjohn/RD-particles-updateRémi Verschelde
2022-12-23Merge pull request #70455 from clayjohn/RD-particle-trailRémi Verschelde
2022-12-23Fix shader crash when using boolean type for vertex->fragment varyingsYuri Rubinsky
2022-12-22Avoid updating particles during 2D renderingclayjohn
2022-12-22Check for disabled particle trail particle before initializing particle trailclayjohn
2022-12-21Merge pull request #70422 from clayjohn/RD-trailsRémi Verschelde
2022-12-21Disable particle trails particles when parent parent is not active.clayjohn
2022-12-21Merge pull request #70418 from clayjohn/RD-particlesRémi Verschelde
2022-12-21Ensure that particles are processed at least once before being usedclayjohn
2022-12-21Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singl...Rémi Verschelde
2022-12-20Fix double get_singleton()Quentin Guidée
2022-12-20Add missing != operator to `StringName`Yuri Rubinsky
2022-12-20Merge pull request #65376 from reduz/astc-supportRémi Verschelde
2022-12-20Implement basic ASTC supportJuan Linietsky
2022-12-19Merge pull request #70300 from RandomShaper/depth_formatRémi Verschelde
2022-12-19Merge pull request #70219 from bruvzg/msdf_outline_scalingRémi Verschelde
2022-12-19Ensure depth buffer format picked actually supports full intended usagePedro J. Estébanez
2022-12-17Fix use of comma instead of semicolonQuentin Guidée
2022-12-17Scale MSDF font outline with the font size and MSDF source size to match dyna...bruvzg
2022-12-17Merge pull request #70091 from clayjohn/bone-aabbsRémi Verschelde
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
2022-12-17Merge pull request #70163 from clayjohn/particles-sdfRémi Verschelde
2022-12-17Merge pull request #70172 from clayjohn/RD-boot-filterRémi Verschelde
2022-12-17Merge pull request #70133 from lyuma/negative_scale_backfaceRémi Verschelde
2022-12-17Merge pull request #70122 from clayjohn/VRS-r8uintRémi Verschelde
2022-12-17Merge pull request #70087 from clayjohn/mesh-aabbRémi Verschelde
2022-12-16Enable using filtering on boot image in RD rendererclayjohn
2022-12-16Transform sdf xfrom by particle emission transform when particles are in glob...clayjohn
2022-12-16Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...clayjohn
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-15Flip culling when rendering a camera with negative scaleLyuma
2022-12-15Merge pull request #70016 from Chaosus/refactor_rd_shader_dataYuri Rubinsky
2022-12-15Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flagsYuri Rubinsky
2022-12-15Merge pull request #69709 from RandomShaper/refactor_spirv_reflectionRémi Verschelde
2022-12-15Merge pull request #70068 from clayjohn/mobile-lightsRémi Verschelde
2022-12-15Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoffRémi Verschelde
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky