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Godot with FMOD integration
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2022-07-27
Merge pull request #63522 from Chaosus/shader_fix_projection
Yuri Rubinsky
2022-07-27
Fix incorrect conversion of default value for mat4 uniform in shaders
Yuri Rubinsky
2022-07-27
Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
Tweak Decal distance fade defaults and add property hints
Hugo Locurcio
2022-07-26
Merge pull request #62972 from Chaosus/shader_groups
Rémi Verschelde
2022-07-26
Merge pull request #63236 from halgriffiths/fix-texture-rect-transpose
Rémi Verschelde
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-26
Move Sky(RD) into environment
Bastiaan Olij
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
Rémi Verschelde
2022-07-25
Fix errors when using built-ins in shaderinc
Yuri Rubinsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
Merge pull request #63219 from reduz/implement-vector4-projection
Rémi Verschelde
2022-07-24
Initialize default values for viewports in rendering server.
Marc Gilleron
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
Fix some errors after shader preprocessor PR
Yuri Rubinsky
2022-07-23
Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-07-22
send FLAGS_TRANSPOSE_RECT to Vulkan
halgriffiths
2022-07-21
Fix various typos not caught by codespell
luz paz
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-18
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Rémi Verschelde
2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
Merge pull request #62265 from d-robbins/specular_shininess_used
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Make SDFGI direct light shader follow the same-writability rule
Pedro J. Estébanez
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-14
Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_free
Rémi Verschelde
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-12
Fix typo, call mesh_instance_free not mesh_free
Bastiaan Olij
2022-07-09
Fix dead link in TAA resolve shader comment
Hugo Locurcio
2022-07-08
Bind correct default resource type in GI
Pedro J. Estébanez
2022-07-08
Account for relative z-indexes when y-sorting
Xentripetal
2022-07-08
Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling
Rémi Verschelde
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
Remove Octree
lawnjelly
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-02
Improve antialiased line drawing sharpness and respect of original width
Hugo Locurcio
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-01
Remove debugging print following GI reorganization
Hugo Locurcio
2022-06-28
Merge pull request #62482 from JFonS/fix_crash_canvas_mode
Rémi Verschelde
2022-06-28
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Rémi Verschelde
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