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AgeCommit message (Expand)Author
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-10Occlusion culling fixesjfons
2021-09-09Merge pull request #52476 from Lauson1ex/masterJuan Linietsky
2021-09-09Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energyJuan Linietsky
2021-09-09Expose Vulkan internal values for access from extensionsBastiaan Olij
2021-09-07Replace ACES tonemapper with a high quality oneEndri Lauson
2021-09-07Merge pull request #52205 from BastiaanOlij/blit_source_rectBastiaan Olij
2021-09-05Fix depth pass for shaders that set POSITIONDaniel Doran
2021-09-01Fix dummy rendering server memory leaksPaulb23
2021-08-31Merge pull request #51873 from Chaosus/fix_uniform_error_spamClay John
2021-08-30Use the Light3D Indirect Energy property in SDFGIHugo Locurcio
2021-08-29Add source rectangle to blitBastiaan Olij
2021-08-27Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee
2021-08-27Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftoversJuan Linietsky
2021-08-27Makes FontData importable resource.bruvzg
2021-08-27Merge pull request #52003 from BastiaanOlij/xr_interface_extensionBastiaan Olij
2021-08-26Adding GDExtension support to XRInterfaceBastiaan Olij
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-26Merge pull request #50883 from BastiaanOlij/mobile_hdrBastiaan Olij
2021-08-25Merge pull request #51821 from Calinou/builtin-shaders-add-commentsJFonS
2021-08-25Remove leftovers of anisotropy in the VoxelGI shader codeHugo Locurcio
2021-08-25Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio
2021-08-23Merge pull request #51971 from aaronfranke/httpsMax Hilbrunner
2021-08-23Merge pull request #51947 from AnilBK/redundant-assignmentsMichael Alexsander
2021-08-23Scale color output in the mobile renderer to provide HDR supportBastiaan Olij
2021-08-23Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemapBastiaan Olij
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Fixed non-uniform scaling of normalsDuarte David
2021-08-22Fix multiview defines in tonemap shaderBastiaan Olij
2021-08-21Remove redundant assignments.Anilforextra
2021-08-20Compute horizon so threshold before transformationclayjohn
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-19Fix incorrect checking of uniform set to prevent error spam (2)Yuri Roubinsky
2021-08-18Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3Rémi Verschelde
2021-08-18Merge pull request #51792 from Chaosus/removed_restartRémi Verschelde
2021-08-18More fixes to mobile rendererreduz
2021-08-18Add comments at the top of each built-in shader to ease debuggingHugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-08-17Vulkan: Fix CanvasItem::use_parent_materialTechnoPorg
2021-08-17Removed `RESTART` built-in from `start` particle shader functionYuri Roubinsky
2021-08-17Fix incorrect uniform buffer size for particlesYuri Roubinsky
2021-08-16Merge pull request #51635 from reduz/further-mobile-optimizationsJuan Linietsky
2021-08-16Makes a clear error message if shader compilation failedYuri Roubinsky
2021-08-16Moved disabling bokeh shader variants to before the version_create callBastiaan Olij
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-14Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde
2021-08-13More optimizations on the mobile renderer.reduz
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Merge pull request #51609 from Chaosus/shader_fix_varying_errorYuri Roubinsky
2021-08-13Fix shader crash when using local var with the same name as varyingYuri Roubinsky