index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
Age
Commit message (
Expand
)
Author
2022-12-01
Fix child nodes still being drawn when the visible area of a control with `cl...
Rindbee
2022-11-26
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-23
Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-type
Rémi Verschelde
2022-11-22
Fix parameters for hash_murmur3_one_32
Markus Sauermann
2022-11-22
Shader: Set proper resource type hints for sampler uniforms
Rémi Verschelde
2022-11-22
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-21
Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-20
Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_check
Rémi Verschelde
2022-11-20
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-18
RenderDummy::TextureStorage::texture_replace add missing null check
dzil123
2022-11-19
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-18
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-18
Merge pull request #68808 from CherrySodaPop/global-instance-uniform
Yuri Rubinsky
2022-11-17
Fix global uniforms parsed as instance uniform
Lily Garcia
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-17
Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow
Rémi Verschelde
2022-11-17
RendererDummy fix buffer overflow due to mesh_get_surface
dzil123
2022-11-16
GLES3 TextureStorage - add missing null checks
dzil123
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-16
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
Rémi Verschelde
2022-11-15
Mark shader built-ins as used when passed to functions as out parameter
Yuri Rubinsky
2022-11-15
Fix Fog shader buffer overflow
dzil123
2022-11-15
Merge pull request #68673 from clayjohn/RD-alpha-hash
Rémi Verschelde
2022-11-15
Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-15
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-15
Merge pull request #68628 from clayjohn/shadows
Rémi Verschelde
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Fix alpha hash by correcting typos and doing calculations in object space
clayjohn
2022-11-14
Merge pull request #68339 from clayjohn/RD-shadow-acne
Rémi Verschelde
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Rémi Verschelde
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-11-13
Merge pull request #68574 from clayjohn/RD-shadow-time
Rémi Verschelde
2022-11-12
Properly set TIME shader uniform when rendering shadows
clayjohn
2022-11-11
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
Rémi Verschelde
2022-11-11
Merge pull request #67972 from and-rad/vector-field-consistency
Rémi Verschelde
2022-11-11
Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
Merge pull request #68496 from clayjohn/RD-point
Rémi Verschelde
2022-11-11
Merge pull request #68511 from clayjohn/RD-mobile-sky
Rémi Verschelde
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
Rémi Verschelde
2022-11-11
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Rémi Verschelde
2022-11-11
Merge pull request #68425 from clayjohn/RD-doubles-particles
Rémi Verschelde
2022-11-10
Enable mipmaps in cubemap roughness shader
clayjohn
2022-11-10
Ensure user shader is used in depth pass when point size is used
clayjohn
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
[next]