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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-27
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Rémi Verschelde
2020-12-27
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
Yuri Roubinsky
2020-12-26
Cleanup leftover functions from adding SSAO
clayjohn
2020-12-26
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-27
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-27
Merge pull request #44436 from Chaosus/shader_const_switch
Yuri Roubinsky
2020-12-24
Merge pull request #44656 from reduz/cull-fixes-and-optimizations
Juan Linietsky
2020-12-24
Merge pull request #44649 from lyuma/bone_aabb_blendshapes
Rémi Verschelde
2020-12-24
Cull fixes and optimizations
reduz
2020-12-24
Fix BVH to world_aabb, and call update
lawnjelly
2020-12-24
Merge pull request #44641 from reduz/get-frame-setup-time
Rémi Verschelde
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-24
Add API to get frame setup time on CPU
reduz
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-22
Merge pull request #44182 from clayjohn/ASSAO
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
Ensure default value in _render_shadow is the same as parent
Marcel Admiraal
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Merge pull request #33207 from Calinou/increase-camera-default-zfar
Rémi Verschelde
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
Fix error spam on wrong attachment
reduz
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-17
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-10
Fixes to recent Vulkan errors
clayjohn
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-07
Add support for low-end 3D rendering.
reduz
2020-12-05
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Rémi Verschelde
2020-12-05
Frees CanvasShaderSDF reference (prevents warning at startup)
Yuri Roubinsky
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz
2020-12-04
Merge pull request #44084 from vnen/float-is-real
Rémi Verschelde
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-03
Reorganize rendering server.
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-30
Fixed crash in canvas_item_add_polyline if color arr has incorrect size
Yuri Roubinsky
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-19
fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-18
Check uniform set validity before freeing
Nick Swoboda
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
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