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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-21
Prevents shader crash if two struct with the same name are declared
Yuri Roubinsky
2021-02-21
Prevents shader crash if passing invalid struct to the return statement
Yuri Roubinsky
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-18
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
Clay John
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-02-17
Fix math error in blend shape application tolerance
Kayomn
2021-02-12
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Accomodate blend shape ranges of -1 to +1
Kayomn
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-07
Invert spotlight angle attenuation
jfons
2021-02-07
Merge pull request #45786 from reduz/fix-sdfgi-radeon
Rémi Verschelde
2021-02-07
Fixed a SDFGI reflections bug in Radeon
reduz
2021-02-07
Fix volumetric fog for SpotLights
jfons
2021-02-06
Fix SDFGI bug after previous optimization.
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Fix mismatched define in scene_forward.glsl for POSITION override
Lyuma
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
Fixes to get Godot running again on Intel IGP
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-01
Don't use trashy max_decals value to prevent crashes
Rafał Mikrut
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-26
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
Implement shadow meshes
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-21
Use Interleaved gradient noise for shadow samples
clayjohn
2021-01-20
Merge pull request #44668 from clayjohn/VULKAN-downsample
Rémi Verschelde
2021-01-19
Added GPU based cluster builder
reduz
2021-01-19
Shader optimizations to reduce VGPR usage and increase occupancy
reduz
2021-01-13
Merge pull request #45136 from akien-mga/clang-format-11
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-11
Fix shader uniform instances compilation
Yuri Roubinsky
2021-01-11
Merge pull request #45066 from Chaosus/shader_fix_uniform_crash
Rémi Verschelde
2021-01-10
Prevent crash due to assigning incorrect order of instance uniform
Yuri Roubinsky
2021-01-09
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Change the light attenuation formulas.
reduz
2021-01-05
Threaded optimizations to cull and render
reduz
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