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Godot with FMOD integration
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Author
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-04-30
Implement Particle Trails
reduz
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-25
Remove duplicate comments
Dennis Brakhane
2021-04-23
Implement occlusion culling
jfons
2021-04-21
Fix reflection probe
Bastiaan Olij
2021-04-17
Split particle shader entry points
reduz
2021-04-15
Merge pull request #47878 from clayjohn/rename-get_surface_material
Rémi Verschelde
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-09
Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-05
Move clustered renderer functionality
Bastiaan Olij
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-03-31
As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-03-18
Changed SCsub for shaders to find shaders automatically and create dependenci...
Bastiaan Olij
2021-03-17
Added validation when assigning heightfield_resolution (Fix #46281)
Ignacio Abal
2021-03-13
fix issue vulkan crash on open shader materials
sboronczyk
2021-03-11
Removed time duplicate from ForwardClustered. Just use the variable from its ...
Bastiaan Olij
2021-03-11
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
Renamed one more Forward render struct and fixed typo
Bastiaan Olij
2021-03-11
Moving RendererStorageRD *storage to protected, no sense duplicating it in fo...
Bastiaan Olij
2021-03-10
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
2021-03-08
Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup
Rémi Verschelde
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-03-04
Fix canvas renderer line width
Alex Hirsch
2021-03-04
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-03-02
Merge pull request #46594 from asheraryam/fix-clip-content-master
Rémi Verschelde
2021-03-02
Fix rounding error in Clip Content
asheraryam
2021-03-01
Merge pull request #46046 from BastiaanOlij/cleanup_gi
Rémi Verschelde
2021-03-01
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
Rémi Verschelde
2021-03-01
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
Yuri Roubinsky
2021-02-28
Added missing returns on error scenarios
Ev1lbl0w
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij
2021-02-21
Prevents shader crash if two struct with the same name are declared
Yuri Roubinsky
2021-02-21
Prevents shader crash if passing invalid struct to the return statement
Yuri Roubinsky
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-18
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
Clay John
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-02-17
Fix math error in blend shape application tolerance
Kayomn
2021-02-12
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
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