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AgeCommit message (Expand)Author
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-20Fix instance uniform typoWinston Hartnett
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-19Implements length() shader function for arrays in structsYuri Roubinsky
2021-05-18Fix typo in shader_language.cppYuri Roubinsky
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-12Merge pull request #48472 from BastiaanOlij/render_stateRémi Verschelde
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-07Merge pull request #33577 from Calinou/highlight-control-flow-keywordsRémi Verschelde
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-05-05Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_rendererRémi Verschelde
2021-05-04Remove repeat from forward mobile rendererBastiaan Olij
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-30Implement Particle Trailsreduz
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-27Fix shader handle constant expressions in function callYuri Roubinsky
2021-04-25Remove duplicate commentsDennis Brakhane
2021-04-23Implement occlusion cullingjfons
2021-04-21Fix reflection probeBastiaan Olij
2021-04-17Split particle shader entry pointsreduz
2021-04-15Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-14Refactor GLSL shader compilationreduz
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-default-member-init`Rémi Verschelde
2021-03-31As GLSLang seems to be all or nothing, added our own definesBastiaan Olij
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-03-18Changed SCsub for shaders to find shaders automatically and create dependenci...Bastiaan Olij
2021-03-17Added validation when assigning heightfield_resolution (Fix #46281)Ignacio Abal
2021-03-13fix issue vulkan crash on open shader materialssboronczyk
2021-03-11Removed time duplicate from ForwardClustered. Just use the variable from its ...Bastiaan Olij
2021-03-11Combine init_gi and init_sdfgi into a single initBastiaan Olij
2021-03-11Renamed one more Forward render struct and fixed typoBastiaan Olij
2021-03-11Moving RendererStorageRD *storage to protected, no sense duplicating it in fo...Bastiaan Olij
2021-03-10Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij
2021-03-08Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanupRémi Verschelde
2021-03-05Fix negative VRAM valuesEv1lbl0w
2021-03-04Fix canvas renderer line widthAlex Hirsch
2021-03-04Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij
2021-03-02Merge pull request #46594 from asheraryam/fix-clip-content-masterRémi Verschelde
2021-03-02Fix rounding error in Clip Contentasheraryam
2021-03-01Merge pull request #46046 from BastiaanOlij/cleanup_giRémi Verschelde