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AgeCommit message (Expand)Author
2021-08-10Use f0 instead of albedo in blinn and phongclayjohn
2021-08-10Merge pull request #51411 from clayjohn/VULKAN-blinn-phongRémi Verschelde
2021-08-10Merge pull request #51017 from vnen/extension-fixesRémi Verschelde
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-10Merge pull request #51467 from Chaosus/fix_aaRémi Verschelde
2021-08-10Merge pull request #51436 from Calinou/tonemap-clamp-negative-colorsRémi Verschelde
2021-08-10Merge pull request #51417 from clayjohn/Vulkan-horizon-soRémi Verschelde
2021-08-10Fix incorrect border width of antialiased linesYuri Roubinsky
2021-08-09Make Blinn and Phong specular modes PBRclayjohn
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Clamp negative colors regardless of the tonemapper to avoid artifactsHugo Locurcio
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
2021-08-08Add horizon specular occlusionclayjohn
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-08-06Merge pull request #51309 from Chaosus/fix_uniform_error_spamRémi Verschelde
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky
2021-08-06Fix incorrect checking of uniform set to prevent error spamYuri Roubinsky
2021-08-05Fix a few default parameters in bindingsGeorge Marques
2021-08-01Merge pull request #50942 from BastiaanOlij/cubemap_rasterRémi Verschelde
2021-08-01Move code for looking_at to BasisAaron Franke
2021-08-01Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij
2021-07-31Fix 'Attempted to remove invalid ID' errorsRafał Mikrut
2021-07-26Merge pull request #50891 from Vitika9/50852Hugo Locurcio
2021-07-26Merge pull request #50895 from Chaosus/fix_shader_crashRémi Verschelde
2021-07-26Merge pull request #50847 from reduz/implement-binary-shader-compilationRémi Verschelde
2021-07-26Fix editor crash if passing index as variable to function parameterYuri Roubinsky
2021-07-26Fixed coding stylevitika9
2021-07-26Merge pull request #50884 from Chaosus/fix_shader_crashRémi Verschelde
2021-07-26Fix expression in `cluster_builder_rd.h`Nicholas Huelin
2021-07-26Prevents shader crashing if varying assigned incorrectlyYuri Roubinsky
2021-07-26Implement Binary Shader Compilationreduz
2021-07-26Fix compilation of `shader_language.cpp`Yuri Roubinsky
2021-07-26Merge pull request #50729 from Chaosus/shader_varying_enchancements2Rémi Verschelde
2021-07-26Merge pull request #50728 from Chaosus/shader_varying_enchancementsRémi Verschelde
2021-07-26Merge pull request #50856 from SirQuartz/patch-32Rémi Verschelde
2021-07-25Fix always true expression in `cluster_builder_rd.h`Nicholas Huelin
2021-07-25Fix various typosluz paz
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Allow using vertex-stage varying in both `fragment` and `light` Yuri Roubinsky
2021-07-22Allow using vertex varying in custom functions under any circumstancesYuri Roubinsky