summaryrefslogtreecommitdiff
path: root/servers/rendering
AgeCommit message (Expand)Author
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-12Merge pull request #55656 from clayjohn/GLSL3-compilerRémi Verschelde
2022-01-12Merge pull request #56696 from AnilBK/use-init-listsRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overruleRémi Verschelde
2022-01-10Merge pull request #56627 from Chaosus/shader_better_limit_warningRémi Verschelde
2022-01-08Enhances a shader uniform limit warningYuri Roubinsky
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-06Fix queueing a texture and regular uniform update in RD backend in succession.SaracenOne
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-05Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...JFonS
2022-01-05Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-downRémi Verschelde
2022-01-05Merge pull request #56278 from GanidhuAbey/dof_msaa_bugRémi Verschelde
2022-01-05Fix incorrect format and buffer used for bone weights.bruvzg
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
2022-01-04Merge pull request #54791 from NHodgesVFX/masterRémi Verschelde
2022-01-04Merge pull request #56486 from Chaosus/shader_fix_render_modeYuri Roubinsky
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde
2022-01-04Fix `world_vertex_coords` render mode usage in the shadersYuri Roubinsky
2022-01-04Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depthJFonS
2022-01-04Merge pull request #56477 from Chaosus/fix_device_crashYuri Roubinsky
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-04Merge pull request #54409 from clayjohn/VULKAN-glow-flickerRémi Verschelde
2022-01-04Add a check for device in shader lang to prevent startup editor crashYuri Roubinsky
2022-01-04Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fieldsRémi Verschelde
2022-01-04Merge pull request #55422 from Calinou/gi-shader-remove-unused-defineRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #56190 from Chaosus/shader_varying_pass_to_funcRémi Verschelde
2022-01-03Merge pull request #56187 from Chaosus/fix_default_textureRémi Verschelde
2022-01-03Merge pull request #56370 from Chaosus/fix_shader_instance_uniformRémi Verschelde
2022-01-02Fix various typosluz paz
2022-01-02Fix XR viewport size overrule and incorrect usage of internal sizeBastiaan Olij
2021-12-31Fix incorrect updating global uniform bufferYuri Roubinsky
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-26fixed depth of field bug with msaaGanidhuAbey
2021-12-24GPULightmapper: react on sky ambient propertiesWilliam Deurwaarder
2021-12-24GPULightmapper: cube to panorama copy function flip y based on flagWilliam Deurwaarder
2021-12-23Allow pass varyings as out param to the function, when it's possibleYuri Roubinsky
2021-12-23Fix default texture of unassigned sampler with hint_normalYuri Roubinsky
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-20[Headless] Workaround texture load failure.Fabio Alessandrelli
2021-12-16Merge pull request #55970 from Chaosus/shader_fix_struct_warningRémi Verschelde
2021-12-15Fix struct usage passing to shader warning systemYuri Roubinsky
2021-12-15Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky