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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-29
Fix `INDEX` built-in in a process function of particle shader
Yuri Roubinsky
2021-11-26
Fix `TIME` using in custom functions of particle shader
Yuri Roubinsky
2021-11-26
Merge pull request #55311 from Chaosus/fix_uniform_array
Rémi Verschelde
2021-11-25
Use `WARN_PRINT_ONCE()` for FSR-related warning messages
Hugo Locurcio
2021-11-25
Fix uniform array alignment to fix a bug
Yuri Roubinsky
2021-11-25
Remove disabled debug code in ClusterBuilderRD
Hugo Locurcio
2021-11-25
Revert "Pushes array of uniforms to first place in the buffer"
Yuri Roubinsky
2021-11-25
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
bruvzg
2021-11-24
Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-24
Merge pull request #55281 from bruvzg/mvk_fog_volumes
Rémi Verschelde
2021-11-24
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
Prevent return statement from using in block in shader main functions
Yuri Roubinsky
2021-11-19
Allow passing non-variable constant to const function param in shaders
Yuri Roubinsky
2021-11-18
Merge pull request #55084 from JFonS/fix_depth_prepass
Rémi Verschelde
2021-11-18
Merge pull request #55085 from JFonS/transparency_fixes
Rémi Verschelde
2021-11-18
Fix Depth-Prepass transparency mode
jfons
2021-11-17
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Rémi Verschelde
2021-11-16
Fix SRGB conversions in Vulkan Renderer
clayjohn
2021-11-13
Fix broken light_compute in mobile renderer
Yuri Roubinsky
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Fix transparency state initialization
jfons
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
Yuri Roubinsky
2021-11-10
Merge pull request #54783 from ator-dev/fix-override-exposure
Rémi Verschelde
2021-11-08
Implement CameraEffects override_exposure
Dominic-ATOR
2021-11-07
Pushes array of uniforms to first place in the buffer to prevent bug
Yuri Roubinsky
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-01
Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion
Rémi Verschelde
2021-11-01
Merge pull request #54480 from timothyqiu/texture-replace
Rémi Verschelde
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-11-01
Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603
Rémi Verschelde
2021-10-31
Fix multimesh buffer overflow in RendererStorageRD
SeleckyErik
2021-10-31
Merge pull request #54448 from CakHuri/treshold-to-threshold
Rémi Verschelde
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Repaired mistyped of 'threshold' on several files.
M. Huri
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Merge pull request #54403 from briansemrau/fix-small-fogvolume
Rémi Verschelde
2021-10-30
Don't use Texture image caches if they are rendered to
Brian Semrau
2021-10-30
Merge pull request #54405 from JFonS/fix_instance_index
Rémi Verschelde
2021-10-30
Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-30
Fix instance index in forward clustered shader
jfons
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-29
Fix error spammed to output if `FogVolume` is setted to scene
Yuri Roubinsky
2021-10-29
Fix crash when opening a converted `FogMaterial`
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Removed incorrect autocompletion of matrixes in shader
Yuri Roubinsky
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