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AgeCommit message (Expand)Author
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69430 from Rindbee/fix-clip-contentsRémi Verschelde
2022-12-01Fix child nodes still being drawn when the visible area of a control with `cl...Rindbee
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-24Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resourcesRémi Verschelde
2022-11-23Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-typeRémi Verschelde
2022-11-22Fix parameters for hash_murmur3_one_32Markus Sauermann
2022-11-22Shader: Set proper resource type hints for sampler uniformsRémi Verschelde
2022-11-22Merge pull request #68942 from Chaosus/barrier_mask_flagsRémi Verschelde
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-21Merge pull request #68527 from pkdawson/vertex-array-offsetsRémi Verschelde
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
2022-11-20Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_checkRémi Verschelde
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-18RenderDummy::TextureStorage::texture_replace add missing null checkdzil123
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
2022-11-18Merge pull request #68808 from CherrySodaPop/global-instance-uniformYuri Rubinsky
2022-11-17Fix global uniforms parsed as instance uniformLily Garcia
2022-11-17Finish implementing Canvas Background modeclayjohn
2022-11-17Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflowRémi Verschelde
2022-11-17RendererDummy fix buffer overflow due to mesh_get_surfacedzil123
2022-11-16GLES3 TextureStorage - add missing null checksdzil123
2022-11-17Fix VRS issuesBastiaan Olij
2022-11-16Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflowRémi Verschelde
2022-11-15Mark shader built-ins as used when passed to functions as out parameter Yuri Rubinsky
2022-11-15Fix Fog shader buffer overflowdzil123
2022-11-15Merge pull request #68673 from clayjohn/RD-alpha-hashRémi Verschelde
2022-11-15Merge pull request #68426 from clayjohn/GLES3-particlesRémi Verschelde
2022-11-15Merge pull request #68487 from clayjohn/RD-mobile-rasterRémi Verschelde
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-14Fix alpha hash by correcting typos and doing calculations in object spaceclayjohn
2022-11-14Merge pull request #68339 from clayjohn/RD-shadow-acneRémi Verschelde
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-11-13Merge pull request #68574 from clayjohn/RD-shadow-timeRémi Verschelde
2022-11-12Properly set TIME shader uniform when rendering shadowsclayjohn
2022-11-11Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvkRémi Verschelde
2022-11-11Merge pull request #67972 from and-rad/vector-field-consistencyRémi Verschelde
2022-11-11Add `offsets` parameter to RenderingDevice::vertex_array_createPatrick Dawson
2022-11-11Merge pull request #68496 from clayjohn/RD-pointRémi Verschelde