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Godot with FMOD integration
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Age
Commit message (
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Author
2021-10-29
Fix crash when opening a converted `FogMaterial`
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-26
Fix shadow disabling on mobile renderer
Joan Fons
2021-10-25
Fix shadow disabling settings
jfons
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-25
Fix state inconsistencies in visibility dependencies.
jfons
2021-10-22
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-21
Merge pull request #54082 from Chaosus/fix_shader_crash
Yuri Roubinsky
2021-10-21
Prevent shader crash when passing constant expression to `textureGather`
Yuri Roubinsky
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
Fix built-in texture samplers passing for spatial shader mode
Yuri Roubinsky
2021-10-20
Prevent a rendering crash and error spam for uniform texture array
Yuri Roubinsky
2021-10-19
Merge pull request #53972 from zedutch/fix-shader-time-update
Rémi Verschelde
2021-10-19
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-19
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
Rémi Verschelde
2021-10-18
Fix shaders that use TIME do not force editor to continuously update
Robin Arys
2021-10-18
Validate enum range in RendererViewport::viewport_get_render_info
Haoyu Qiu
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
Merge pull request #53815 from Chaosus/fix_wireframe_render_mode
Rémi Verschelde
2021-10-15
Fix `wireframe` render mode
Yuri Roubinsky
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-13
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
Yuri Roubinsky
2021-10-10
Merge pull request #53066 from Chaosus/shader_funcs
Rémi Verschelde
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
Merge pull request #53527 from Chaosus/shader_array
Rémi Verschelde
2021-10-08
Allow declare the shader arrays with a size defined before identifier
Yuri Roubinsky
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
Fix shader crash when passing array to index expression
Yuri Roubinsky
2021-10-07
Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms
Yuri Roubinsky
2021-10-07
Merge pull request #53504 from clayjohn/VULKAN-sky-bug
Rémi Verschelde
2021-10-07
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
Rémi Verschelde
2021-10-06
Remove bogus sky error check
clayjohn
2021-10-06
Fix regression which prevents using texture array uniforms
Yuri Roubinsky
2021-10-05
Add missing shader built-ins
Yuri Roubinsky
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