Age | Commit message (Expand) | Author |
2021-03-01 | Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret | Rémi Verschelde |
2021-03-01 | Fix parsing hexadecimal (lowercase `e`,`f`) in shaders | Yuri Roubinsky |
2021-02-28 | Added missing returns on error scenarios | Ev1lbl0w |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |
2021-02-21 | Prevents shader crash if two struct with the same name are declared | Yuri Roubinsky |
2021-02-21 | Prevents shader crash if passing invalid struct to the return statement | Yuri Roubinsky |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde |
2021-02-18 | Merge pull request #45326 from clayjohn/VULKAN-ign-shadows | Clay John |
2021-02-18 | Merge pull request #45617 from RandomShaper/modernize_atomics | Rémi Verschelde |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-17 | Fix math error in blend shape application tolerance | Kayomn |
2021-02-12 | Merge pull request #45859 from Kayomn/master | Rémi Verschelde |
2021-02-11 | Allow passing varying from fragment to light shader function | Yuri Roubinsky |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-07 | Invert spotlight angle attenuation | jfons |
2021-02-07 | Merge pull request #45786 from reduz/fix-sdfgi-radeon | Rémi Verschelde |
2021-02-07 | Fixed a SDFGI reflections bug in Radeon | reduz |
2021-02-07 | Fix volumetric fog for SpotLights | jfons |
2021-02-06 | Fix SDFGI bug after previous optimization. | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Fix mismatched define in scene_forward.glsl for POSITION override | Lyuma |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-02-05 | Fixes to get Godot running again on Intel IGP | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-02-01 | Don't use trashy max_decals value to prevent crashes | Rafał Mikrut |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke |
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde |
2021-01-26 | Fix zero scaling and material mappings being mapped to wrong fields | Gordon MacPherson |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-21 | Use Interleaved gradient noise for shadow samples | clayjohn |
2021-01-20 | Merge pull request #44668 from clayjohn/VULKAN-downsample | Rémi Verschelde |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-19 | Shader optimizations to reduce VGPR usage and increase occupancy | reduz |
2021-01-13 | Merge pull request #45136 from akien-mga/clang-format-11 | Rémi Verschelde |
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde |
2021-01-12 | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky |
2021-01-11 | Fix shader uniform instances compilation | Yuri Roubinsky |
2021-01-11 | Merge pull request #45066 from Chaosus/shader_fix_uniform_crash | Rémi Verschelde |
2021-01-10 | Prevent crash due to assigning incorrect order of instance uniform | Yuri Roubinsky |
2021-01-09 | Fix LIGHT compilation for canvas shader | Yuri Roubinsky |