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Godot with FMOD integration
RayHammer
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Author
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-07
Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
Rémi Verschelde
2022-03-06
Add a UniformSet cache
reduz
2022-03-05
use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
Merge pull request #58734 from Calinou/tweak-render-timestamp-names
Rémi Verschelde
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-03-01
Revert "Fix particle trail glitch"
Rémi Verschelde
2022-02-28
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
Rémi Verschelde
2022-02-28
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-26
Fix particle trail glitch
floppyhammer
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-23
Filament specular fix. Clamp dot product between normal and view vectors. Fix...
Darryl Ryan
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-22
Fix GPUParticles2D emission offset in global coords
floppyhammer
2022-02-22
Merge pull request #58419 from clayjohn/Vulkan-anisotropy-crash
Rémi Verschelde
2022-02-21
Fix shader compilation error with anisotropy
clayjohn
2022-02-21
Use properly use non-perceptual roughness when filtering radiance
clayjohn
2022-02-18
Merge pull request #58266 from clayjohn/revert-sky-change
Rémi Verschelde
2022-02-18
Merge pull request #58236 from bruvzg/win_min_fix
Rémi Verschelde
2022-02-17
Revert "Fix default sky process mode not being Real-Time"
clayjohn
2022-02-17
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
Rémi Verschelde
2022-02-17
[Windows] Fix Vulkan driver crash on sub-window minimization.
bruvzg
2022-02-16
Use prefiltered radiance
clayjohn
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
Properly exclude lights that are marked as sky only
clayjohn
2022-02-16
Fix default sky process mode not being Real-Time
Hugo Locurcio
2022-02-15
Add Particle Shader Userdata
reduz
2022-02-15
Merge pull request #57905 from V-Sekai/fix_instance_clear_warnings
Rémi Verschelde
2022-02-15
Merge pull request #57904 from V-Sekai/fix_double_free_warning
Rémi Verschelde
2022-02-12
Merge pull request #57980 from akien-mga/vulkan-1.3.204
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-11
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
Merge pull request #57888 from dusakus/depanoramize-spot-projector
Rémi Verschelde
2022-02-10
Fix 3D sky update performance regression
Hugo Locurcio
2022-02-10
Merge pull request #57535 from Calinou/visibility-range-fade-use-easing
Rémi Verschelde
2022-02-10
Merge pull request #57104 from clayjohn/VULKAN-sky-conflict
Rémi Verschelde
2022-02-10
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
Rémi Verschelde
2022-02-10
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-10
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
Rémi Verschelde
2022-02-10
Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits
Rémi Verschelde
2022-02-10
Free surface vertex_buffers after vertex_arrays due dependencies
SaracenOne
2022-02-10
Fix _free_render_buffer_data freeing shared half_texture and half_fb
SaracenOne
2022-02-09
remove normal_to_panorama from spotlight projector
Bartłomiej Dusak
2022-02-09
Fixed shader error message for instance qualifier
ZuBsPaCe
2022-02-07
Merge pull request #57682 from clayjohn/VULKAN-canvas-blur
Rémi Verschelde
2022-02-06
Merge pull request #56844 from Calinou/ssr-fix-background-line-master
Rémi Verschelde
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
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