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AgeCommit message (Expand)Author
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-19Fix incorrect checking of uniform set to prevent error spam (2)Yuri Roubinsky
2021-08-18Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3Rémi Verschelde
2021-08-18Merge pull request #51792 from Chaosus/removed_restartRémi Verschelde
2021-08-18More fixes to mobile rendererreduz
2021-08-18Add comments at the top of each built-in shader to ease debuggingHugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-08-17Vulkan: Fix CanvasItem::use_parent_materialTechnoPorg
2021-08-17Removed `RESTART` built-in from `start` particle shader functionYuri Roubinsky
2021-08-17Fix incorrect uniform buffer size for particlesYuri Roubinsky
2021-08-16Merge pull request #51635 from reduz/further-mobile-optimizationsJuan Linietsky
2021-08-16Makes a clear error message if shader compilation failedYuri Roubinsky
2021-08-16Moved disabling bokeh shader variants to before the version_create callBastiaan Olij
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-14Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde
2021-08-13More optimizations on the mobile renderer.reduz
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Merge pull request #51609 from Chaosus/shader_fix_varying_errorYuri Roubinsky
2021-08-13Fix shader crash when using local var with the same name as varyingYuri Roubinsky
2021-08-13Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij
2021-08-12Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-12Use nearest mipmaps for both minification and magnificationHugo Locurcio
2021-08-12Merge pull request #51391 from Chaosus/shader_param_namesRémi Verschelde
2021-08-12Added parameter names to shader built-in function autocompletionYuri Roubinsky
2021-08-12Removes an internal error report if shader fails compileYuri Roubinsky
2021-08-12Merge pull request #51533 from Calinou/fix-nearest-mipmap-filterRémi Verschelde
2021-08-12Fix CPUParticles2D disappearance after amount changefloppyhammer
2021-08-12Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
2021-08-11Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorlineYuri Roubinsky
2021-08-11Break futher shader compilation after missing `;` after`shader_type`Yuri Roubinsky
2021-08-11Allow using more assignment operators on matrixes in shadersYuri Roubinsky
2021-08-11Fix shader crash when using varying array in fragment->light contextYuri Roubinsky
2021-08-10Use f0 instead of albedo in blinn and phongclayjohn
2021-08-10Fixes and optimizations to mobile rendererreduz
2021-08-10Merge pull request #51411 from clayjohn/VULKAN-blinn-phongRémi Verschelde
2021-08-10Merge pull request #51017 from vnen/extension-fixesRémi Verschelde
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-10Merge pull request #51467 from Chaosus/fix_aaRémi Verschelde
2021-08-10Merge pull request #51436 from Calinou/tonemap-clamp-negative-colorsRémi Verschelde
2021-08-10Merge pull request #51417 from clayjohn/Vulkan-horizon-soRémi Verschelde
2021-08-10Fix incorrect border width of antialiased linesYuri Roubinsky
2021-08-09Make Blinn and Phong specular modes PBRclayjohn
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Clamp negative colors regardless of the tonemapper to avoid artifactsHugo Locurcio
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
2021-08-08Add horizon specular occlusionclayjohn