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AgeCommit message (Expand)Author
2022-03-14Fix D_GGX code which can cause divide-by-zero valsnowapril
2022-03-13Merge pull request #58819 from vreon/fix-eyedir-zRémi Verschelde
2022-03-09Change some math macros to constexprkobewi
2022-03-08Sky renderer: Only flip Z when calculating panorama_coordsJesse Dubay
2022-03-08Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde
2022-03-07Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accumRémi Verschelde
2022-03-06Sky renderer: Don't invert Z component of light directionJesse Dubay
2022-03-06Add a UniformSet cachereduz
2022-03-05Fix flipped EYEDIR.z in sky shadersJesse Dubay
2022-03-05use the computed value ambient_accum for ambient_light in scene_forward_mobil...Priyansh Rathi
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58734 from Calinou/tweak-render-timestamp-namesRémi Verschelde
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-03-04Tweak render timestamp names for explicitness and consistencyHugo Locurcio
2022-03-03Add multiview/stereoscopic rendering support to the clustered forward rendererBastiaan Olij
2022-03-01Revert "Fix particle trail glitch"Rémi Verschelde
2022-02-28Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typoRémi Verschelde
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-26Fix particle trail glitchfloppyhammer
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-23Filament specular fix. Clamp dot product between normal and view vectors. Fix...Darryl Ryan
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-22Fix GPUParticles2D emission offset in global coordsfloppyhammer
2022-02-22Merge pull request #58419 from clayjohn/Vulkan-anisotropy-crashRémi Verschelde
2022-02-21Fix shader compilation error with anisotropyclayjohn
2022-02-21Use properly use non-perceptual roughness when filtering radianceclayjohn
2022-02-18Merge pull request #58266 from clayjohn/revert-sky-changeRémi Verschelde
2022-02-18Merge pull request #58236 from bruvzg/win_min_fixRémi Verschelde
2022-02-17Revert "Fix default sky process mode not being Real-Time"clayjohn
2022-02-17Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radianceRémi Verschelde
2022-02-17[Windows] Fix Vulkan driver crash on sub-window minimization.bruvzg
2022-02-16Use prefiltered radianceclayjohn
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-16Fix antialiasing for beginning/end of line in `canvas_item_add_polyline`Yuri Roubinsky
2022-02-16Properly exclude lights that are marked as sky onlyclayjohn
2022-02-16Fix default sky process mode not being Real-TimeHugo Locurcio
2022-02-15Add Particle Shader Userdatareduz
2022-02-15Merge pull request #57905 from V-Sekai/fix_instance_clear_warningsRémi Verschelde
2022-02-15Merge pull request #57904 from V-Sekai/fix_double_free_warningRémi Verschelde
2022-02-12Merge pull request #57980 from akien-mga/vulkan-1.3.204Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-11RendererRD: Remove binding specifier for push constantsRémi Verschelde
2022-02-11Merge pull request #57888 from dusakus/depanoramize-spot-projectorRémi Verschelde
2022-02-10Fix 3D sky update performance regressionHugo Locurcio
2022-02-10Merge pull request #57535 from Calinou/visibility-range-fade-use-easingRémi Verschelde
2022-02-10Merge pull request #57104 from clayjohn/VULKAN-sky-conflictRémi Verschelde
2022-02-10Merge pull request #54677 from Calinou/voxelgi-default-low-qualityRémi Verschelde
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-10Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascadesRémi Verschelde