Age | Commit message (Expand) | Author |
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde |
2020-09-01 | Fix typo in SDF jumpflood shader | JFonS |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-08-29 | Fix recent glow regressions | clayjohn |
2020-08-27 | rasterizer_rd.cpp: Correct small typo | Yetizone |
2020-08-19 | Add fog to sky shaders | clayjohn |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-07-28 | Fixed next_pass materials not being drawn | Brian Semrau |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke |
2020-07-23 | Fixes RenderingServer crashes reported by #39951 | Juan Linietsky |
2020-07-22 | Refactor light clustering | Juan Linietsky |
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney |
2020-07-17 | Fix spelling of a var, a struct, and message output | Andy Maloney |
2020-07-14 | Fix some incorrect conversions which lead to crash in shaders | Yuri Roubinsky |
2020-07-11 | Merge pull request #40272 from clayjohn/VULKAN-time-slicing | Rémi Verschelde |
2020-07-11 | Add incremental update mode to sky | clayjohn |
2020-07-10 | Enables 'fma' for GLES2 | Yuri Roubinsky |
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky |
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde |
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky |
2020-06-29 | Fix missing DEFVAL in RenderingDevice.storage_buffer_create | Ignacio Etcheverry |
2020-06-28 | Slight occlusion improvements. | Juan Linietsky |
2020-06-27 | Merge pull request #39869 from Chaosus/shader_fix_return | Rémi Verschelde |
2020-06-27 | Prevents usage of return in main shader functions | Yuri Roubinsky |
2020-06-27 | Fixes recently introduced shader leaks | qarmin |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky |
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky |
2020-06-06 | Minor fix on GLSL shader parser | jfons |
2020-06-03 | Fix shader's length() function parsing in expressions | Yuri Roubinsky |
2020-06-03 | Remove 32-bit String hex_to_int method | Aaron Franke |
2020-06-02 | Light2D shadow mask construction fix | lawnjelly |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-05-14 | Modernize remaining uses of 0/NULL instead of nullptr (C++11) | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-05-12 | Fixes memory leak with lightmap part 2 | qarmin |
2020-05-11 | Fix memory leak with light maps | qarmin |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |