index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
Age
Commit message (
Expand
)
Author
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Forbid varyings from assigning in custom functions to prevent crashes
Yuri Roubinsky
2021-07-21
Merge pull request #50489 from Chaosus/shader_varying
Rémi Verschelde
2021-07-20
Merge pull request #50537 from Calinou/improve-shader-error-output-2
Rémi Verschelde
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Add error marking to the shader error console output
Hugo Locurcio
2021-07-15
Fixes to forward mobile
reduz
2021-07-15
Prevent error if varying assigned but not used (push warning instead)
Yuri Roubinsky
2021-07-15
Merge pull request #49996 from Chaosus/shader_localvar_warning
Rémi Verschelde
2021-07-15
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Juan Linietsky
2021-07-14
Removes lines about window size from the console output
Yuri Roubinsky
2021-07-14
Check if there are new docs missing on CI
Yuri Sizov
2021-07-13
Use 32bit instead of 64bit 3D render buffer on mobile
Bastiaan Olij
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-12
Merge pull request #50194 from BastiaanOlij/fix_multiple_reflection_probes
Rémi Verschelde
2021-07-12
Explicit error message when setting active a Viewport that is already active.
TaskManagerCZ
2021-07-11
Implement Specialization Constants
reduz
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-07
Fix threaded update for textures
reduz
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-06
Unify material parameter update
reduz
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
Fix indexing of multiple reflection probes
Bastiaan Olij
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Fix transparency sorting
Daniel Doran
2021-07-04
Merge pull request #50137 from reduz/fix-boot-splash
Rémi Verschelde
2021-07-04
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
Rémi Verschelde
2021-07-04
Merge pull request #50144 from reduz/fix-ssr
Rémi Verschelde
2021-07-03
Fix SSR
reduz
2021-07-03
Fix SDFGI
reduz
2021-07-04
Decrease opacity of the overdraw debug draw mode
Hugo Locurcio
2021-07-03
Fix Boot Splash
reduz
2021-07-03
Fix render debug modes.
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Properly override virtual functions in render_scene_render_rd and subclasses
Bastiaan Olij
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Fix surface from array creation
reduz
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
[next]