index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
Age
Commit message (
Expand
)
Author
2020-04-04
Fixed leak with SpecularMergeShaderRD
qarmin
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-03
Merge pull request #37438 from clayjohn/VULKAN-sky-invert
Rémi Verschelde
2020-04-02
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-31
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
2020-03-30
Invert subpass cubemap z direction
clayjohn
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Prevent shader crash if multiple variables has been declared in 'for'
Yuri Roubinsky
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky